Instead use the same logic as in libgtk2. The rendering target selected MUST be the same as libgtk2's, so just figure it out automatically instead. Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
Instead use the same logic as in libgtk2. The rendering target selected MUST be the same as libgtk2's, so just figure it out automatically instead. Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>