Comment out some debug; change FPS calc; misc changes
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@@ -31,13 +31,13 @@ private:
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std::cout << "Warning: Clamping texture coordinate V to [0.0, 1.0]" << std::endl;
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uint16_t c_v = glm::packUnorm1x16(v);
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_texCoords.emplace_back(glm::u16vec2(c_u, c_v));
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std::cout << "vt " << c_u << " " << c_v << "\n";
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//std::cout << "vt " << c_u << " " << c_v << "\n";
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}
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void geometric_vertex_callback(obj::float_type x, obj::float_type y, obj::float_type z)
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{
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_vertices.emplace_back(glm::vec3(x, y, z));
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std::cout << "v " << x << " " << y << " " << z << "\n";
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//std::cout << "v " << x << " " << y << " " << z << "\n";
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}
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void vertex_normal_callback(obj::float_type x, obj::float_type y, obj::float_type z)
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@@ -63,7 +63,7 @@ private:
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std::cout << "Warning: Clamping normal Z to [-1.0, 1.0]" << std::endl;
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pack_10.all = glm::packSnorm3x10_1x2(glm::vec4(x, y, z, 0.0f));
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_normals.push_back(pack_10.all);
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std::cout << "vn " << pack_10.bits.x << " " << pack_10.bits.y << " " << pack_10.bits.z << "\n";
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// std::cout << "vn " << pack_10.bits.x << " " << pack_10.bits.y << " " << pack_10.bits.z << "\n";
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}
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size_t _find_vertex_tc_norm(size_t vert, size_t tc, size_t norm)
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@@ -134,9 +134,9 @@ private:
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_vertices[c-1]);
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size_t tc = _generateTC();
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std::cout << "f (" << a << ", " << tc << ", " << norm << ")" <<
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" (" << b << ", " << tc << ", " << norm << ")" <<
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" (" << c << ", " << tc << ", " << norm << ")\n";
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//std::cout << "f (" << a << ", " << tc << ", " << norm << ")" <<
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// " (" << b << ", " << tc << ", " << norm << ")" <<
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// " (" << c << ", " << tc << ", " << norm << ")\n";
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size_t a_pos = _find_vertex_tc_norm(a-1,
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tc,
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@@ -149,7 +149,7 @@ private:
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norm);
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_faces.emplace_back(a_pos, b_pos, c_pos);
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std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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}
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void triangular_face_geometric_vertices_texture_vertices_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c)
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@@ -167,9 +167,9 @@ private:
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_vertices[std::tr1::get<0>(b)-1],
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_vertices[std::tr1::get<0>(c)-1]);
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std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << norm << ")" <<
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" (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << norm << ")" <<
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" (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << norm << ")\n";
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//std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << norm << ")" <<
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// " (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << norm << ")" <<
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// " (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << norm << ")\n";
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size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
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std::tr1::get<1>(a)-1,
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@@ -182,7 +182,7 @@ private:
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norm);
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_faces.emplace_back(a_pos, b_pos, c_pos);
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std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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}
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void triangular_face_geometric_vertices_vertex_normals_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c)
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@@ -198,9 +198,9 @@ private:
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size_t tc = _generateTC();
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std::cout << "f (" << std::tr1::get<0>(a) << ", " << tc << ", " << std::tr1::get<1>(a) << ")" <<
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" (" << std::tr1::get<0>(b) << ", " << tc << "," << std::tr1::get<1>(b) << ")" <<
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" (" << std::tr1::get<0>(c) << ", " << tc << ", " << std::tr1::get<1>(c) << ")\n";
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//std::cout << "f (" << std::tr1::get<0>(a) << ", " << tc << ", " << std::tr1::get<1>(a) << ")" <<
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// " (" << std::tr1::get<0>(b) << ", " << tc << "," << std::tr1::get<1>(b) << ")" <<
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// " (" << std::tr1::get<0>(c) << ", " << tc << ", " << std::tr1::get<1>(c) << ")\n";
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size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
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tc,
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@@ -213,7 +213,7 @@ private:
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std::tr1::get<1>(c)-1);
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_faces.emplace_back(a_pos, b_pos, c_pos);
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std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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}
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void triangular_face_geometric_vertices_texture_vertices_vertex_normals_callback(index_3_tuple_type a, index_3_tuple_type b,
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@@ -232,9 +232,9 @@ private:
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(_normals.size() < std::tr1::get<2>(c)))
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throw ParseException("Normal Index out of range");
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std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << std::tr1::get<2>(a) << ")" <<
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" (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << std::tr1::get<2>(b) << ")" <<
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" (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << std::tr1::get<2>(c) << ")\n";
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//std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << std::tr1::get<2>(a) << ")" <<
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// " (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << std::tr1::get<2>(b) << ")" <<
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// " (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << std::tr1::get<2>(c) << ")\n";
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size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
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std::tr1::get<1>(a)-1,
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@@ -247,7 +247,7 @@ private:
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std::tr1::get<2>(c)-1);
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_faces.emplace_back(a_pos, b_pos, c_pos);
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std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
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}
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void quadrilateral_face_geometric_vertices_callback(index_type a, index_type b, index_type c, index_type d)
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