Comment out some debug; change FPS calc; misc changes
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@@ -61,7 +61,7 @@ private:
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class Texture2D {
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public:
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Texture2D(unsigned width, unsigned height);
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Texture2D(unsigned width, unsigned height, bool alpha = false);
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Texture2D(std::string const& file);
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Texture2D(SDL_Surface *surface);
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