More seperate cc files, font & overlay rendering

This commit is contained in:
2015-02-13 15:46:18 +01:00
parent 05bf47c678
commit e3ec085cf0
19 changed files with 925 additions and 449 deletions

77
Object.cc Normal file
View File

@@ -0,0 +1,77 @@
#include <vector>
#include <glbinding/gl/gl.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include "shaders.hh"
#include "Object.hh"
using namespace gl;
Object::Object(VBOManager& vboManager, std::vector<objVertexAttribs> const& vas,
std::vector<uint16_t> indices, Program& prog)
: _vboManager(vboManager), _prog(prog), _indices(std::move(indices)), _vaID(0)
{
construct(vas);
}
Object::Object(VBOManager& vboManager, std::string const& filename,
Program& prog)
: _vboManager(vboManager), _prog(prog), _vaID(0)
{
auto tmp = readObject(filename);
_indices = std::get<1>(tmp);
construct(std::get<0>(tmp));
}
Object::~Object()
{
glDeleteVertexArrays(1, &_vaID);
}
void Object::draw(glm::mat4 const& modelview, Program *override) const
{
glBindVertexArray(_vaID);
if (override)
override->use();
else
_prog.use();
glUniformMatrix4fv(_prog.getUniformLocation("model_matrix"), 1, GL_FALSE,
glm::value_ptr(modelview));
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT,
_indices.data());
}
void Object::construct(std::vector<objVertexAttribs> const& vas)
{
_vbo = _vboManager.alloc(sizeof(objVertexAttribs)*vas.size());
glBindBuffer(GL_ARRAY_BUFFER, _vbo.getVBOId());
glBufferSubData(GL_ARRAY_BUFFER, _vbo.getOfs(),
sizeof(objVertexAttribs)*vas.size(), (void*)vas.data());
glGenVertexArrays(1, &_vaID);
glBindVertexArray(_vaID);
GLint al;
if((al = _prog.getAttribLocation("vertex")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 3, GL_FLOAT, GL_FALSE, sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, vertex)));
}
if((al = _prog.getAttribLocation("vertexTC")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 2, GL_UNSIGNED_SHORT, GL_TRUE,
sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, texCoords)));
}
if((al = _prog.getAttribLocation("vertexNorm")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 4, GL_INT_2_10_10_10_REV, GL_TRUE,
sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, normal)));
}
}