More seperate cc files, font & overlay rendering

This commit is contained in:
2015-02-13 15:46:18 +01:00
parent 05bf47c678
commit e3ec085cf0
19 changed files with 925 additions and 449 deletions

View File

@@ -1,78 +1,37 @@
#ifndef __OPENGLPLAYGROUND_OBJECT_HH__
#define __OPENGLPLAYGROUND_OBJECT_HH__
#include <memory>
#include <vector>
#include <glbinding/gl/types.h>
#include "objectParser.hh"
#include "VBOManager.hh"
class Program;
class Object {
public:
Object(VBOManager& vboManager, std::vector<objVertexAttribs> const& vas, std::vector<uint16_t> const& indices,
Program& prog)
: _vboManager(vboManager), _prog(prog), _indices(indices), _vaID(0) {
construct(vas);
}
Object(VBOManager& vboManager, std::vector<objVertexAttribs> const& vas,
std::vector<uint16_t> indices, Program& prog);
Object(VBOManager& vboManager, std::string const& filename, Program& prog)
: _vboManager(vboManager), _prog(prog), _vaID(0) {
auto tmp = readObject(filename);
_indices = std::get<1>(tmp);
construct(std::get<0>(tmp));
}
Object(VBOManager& vboManager, std::string const& filename, Program& prog);
Object(Object const& copy) = delete;
~Object() {
glDeleteVertexArrays(1, &_vaID);
}
~Object();
Object& operator=(Object const& copy) = delete;
void draw(glm::mat4 const& modelview, Program *override = nullptr) const {
glBindVertexArray(_vaID);
if (override)
override->use();
else
_prog.use();
glUniformMatrix4fv(_prog.getUniformLocation("model_matrix"), 1, GL_FALSE,
glm::value_ptr(modelview));
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, _indices.data());
}
void draw(glm::mat4 const& modelview, Program *override = nullptr) const;
private:
void construct(std::vector<objVertexAttribs> const& vas) {
_vbo = _vboManager.alloc(sizeof(objVertexAttribs)*vas.size());
glBindBuffer(GL_ARRAY_BUFFER, _vbo.getVBOId());
glBufferSubData(GL_ARRAY_BUFFER, _vbo.getOfs(), sizeof(objVertexAttribs)*vas.size(),
(void*)vas.data());
glGenVertexArrays(1, &_vaID);
glBindVertexArray(_vaID);
GLint al;
if((al = _prog.getAttribLocation("vertex")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 3, GL_FLOAT, GL_FALSE, sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, vertex)));
}
if((al = _prog.getAttribLocation("vertexTC")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, texCoords)));
}
if((al = _prog.getAttribLocation("vertexNorm")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 4, GL_INT_2_10_10_10_REV, GL_TRUE, sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, normal)));
}
}
void construct(std::vector<objVertexAttribs> const& vas);
VBOManager& _vboManager;
VBOManager::VBOAlloc _vbo;
Program& _prog;
std::vector<uint16_t> _indices;
GLuint _vaID;
gl::GLuint _vaID;
};
#endif