More seperate cc files, font & overlay rendering
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26
font.hh
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26
font.hh
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#ifndef __OPENGLPLAYGROUND_FONT_HH__
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#define __OPENGLPLAYGROUND_FONT_HH__
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#include <string>
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struct _TTF_Font;
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typedef struct _TTF_Font TTF_Font;
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class Texture2D;
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class Font {
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public:
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Font(std::string const& filename, unsigned ptsize);
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Font(Font const& copy) = delete;
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Font& operator=(Font const& copy) = delete;
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~Font();
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Texture2D render(std::string const& text, bool fast = false) const;
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private:
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TTF_Font* font_;
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};
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#endif
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