Files
openglplayground/shaders/shadow.vs
2014-11-18 19:00:51 +01:00

13 lines
302 B
GLSL

#version 330 core
#extension GL_ARB_shading_language_420pack : enable
uniform mat4 projection_matrix;
uniform mat4 view_matrix;
uniform mat4 model_matrix;
layout(location = 0) in vec3 vertex;
void main(void) {
gl_Position = projection_matrix * view_matrix * model_matrix * vec4(vertex, 1.0);
}