205 lines
4.8 KiB
C++
205 lines
4.8 KiB
C++
#ifndef __OPENGLPLAYGROUND_TEXTURE_HH__
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#define __OPENGLPLAYGROUND_TEXTURE_HH__
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#include <string>
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#include <cstdio>
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#include <cassert>
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#include <algorithm>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <glbinding/gl/gl.h>
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#include "common.hh"
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using namespace gl;
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static unsigned ilog2(unsigned in)
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{
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unsigned ret = 0u;
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while (in >>= 1) ++ret;
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return ret;
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}
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class Framebuffer {
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public:
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Framebuffer() {
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glGenFramebuffers(1, &_fbID);
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}
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~Framebuffer() {
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glDeleteFramebuffers(1, &_fbID);
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}
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Framebuffer(Framebuffer const& copy) = delete;
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Framebuffer& operator=(Framebuffer const& copy) = delete;
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Framebuffer(Framebuffer && move) : _fbID(move._fbID) {
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move._fbID = 0;
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}
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Framebuffer& operator=(Framebuffer && move) {
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glDeleteFramebuffers(1, &_fbID);
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_fbID = move._fbID;
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move._fbID = 0;
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return *this;
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}
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void bind() const {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _fbID);
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}
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GLuint getID() const {
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return _fbID;
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}
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void attachTexture(GLenum textarget, GLuint texID) {
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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textarget, texID, 0);
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}
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private:
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GLuint _fbID;
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};
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class TextureCubeMap {
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public:
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TextureCubeMap(unsigned size) {
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glGenTextures(1, &_texID);
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glBindTexture(GL_TEXTURE_CUBE_MAP, _texID);
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if(SDL_GL_ExtensionSupported("GL_ARB_texture_storage"))
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glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT24,
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size, size);
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else {
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std::printf("Warning: extension GL_ARB_texture_storage not supported!\n");
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for (unsigned i = 0;i < 6;++i) {
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GLenum const face[6] = {GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z};
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glTexImage2D(face[i], 0, static_cast<GLint>(GL_DEPTH_COMPONENT16), size, size, 0,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL);
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}
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}
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, static_cast<GLint>(GL_LINEAR));
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, static_cast<GLint>(GL_LINEAR));
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}
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~TextureCubeMap() {
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glDeleteTextures(1, &_texID);
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}
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TextureCubeMap(TextureCubeMap const& copy) = delete;
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TextureCubeMap& operator=(TextureCubeMap const& copy) = delete;
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TextureCubeMap(TextureCubeMap && move) : _texID(move._texID) {
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move._texID = 0;
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}
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TextureCubeMap& operator=(TextureCubeMap && move) {
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glDeleteTextures(1, &_texID);
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_texID = move._texID;
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move._texID = 0;
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return *this;
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}
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void bind() const {
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glBindTexture(GL_TEXTURE_CUBE_MAP, _texID);
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}
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GLuint getID() const {
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return _texID;
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}
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private:
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GLuint _texID;
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};
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class Texture2D {
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public:
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Texture2D(unsigned width, unsigned height) {
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_glCreate(width, height);
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}
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Texture2D(std::string const& file) {
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SDL_Surface *surf = IMG_Load(file.c_str());
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if (!surf)
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throw SDLException();
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try {
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_glCreate(surf->w, surf->h);
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try {
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assert(surf->format->format == SDL_PIXELFORMAT_RGB24); // TODO: Proper support of many formats
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if (SDL_MUSTLOCK(surf))
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SDL_LockSurface(surf);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surf->w, surf->h, GL_RGB, GL_UNSIGNED_BYTE, surf->pixels);
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glGenerateMipmap(GL_TEXTURE_2D);
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} catch(...) {
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glDeleteTextures(1, &_texID);
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throw;
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}
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}
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catch(...) {
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SDL_FreeSurface(surf);
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throw;
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}
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SDL_FreeSurface(surf);
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}
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~Texture2D() {
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glDeleteTextures(1, &_texID);
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}
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Texture2D(Texture2D const& copy) = delete;
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Texture2D& operator=(Texture2D const& copy) = delete;
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Texture2D(Texture2D && move) : _texID(move._texID) {
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move._texID = 0;
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}
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Texture2D& operator=(Texture2D && move) {
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glDeleteTextures(1, &_texID);
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_texID = move._texID;
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move._texID = 0;
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return *this;
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}
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void bind() {
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glBindTexture(GL_TEXTURE_2D, _texID);
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}
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private:
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void _glCreate(unsigned width, unsigned height) {
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glGenTextures(1, &_texID);
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try {
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glBindTexture(GL_TEXTURE_2D, _texID);
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unsigned logWidth = ilog2(width), logHeight = ilog2(height);
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unsigned levels = std::max(logWidth,logHeight)+1u;
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if(SDL_GL_ExtensionSupported("GL_ARB_texture_storage"))
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glTexStorage2D(GL_TEXTURE_2D, levels, GL_RGB8, width, height);
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else {
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std::printf("Warning: extension GL_ARB_texture_storage not supported!\n");
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for (unsigned i = 0u; i < levels; ++i)
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{
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glTexImage2D(GL_TEXTURE_2D, i, static_cast<const int>(GL_RGB8), width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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width = std::max(1u, (width / 2u));
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height = std::max(1u, (height / 2u));
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}
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}
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} catch(...) {
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glDeleteTextures(1, &_texID);
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}
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}
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GLuint _texID;
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};
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#endif
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