17 lines
260 B
GLSL
17 lines
260 B
GLSL
#version 330 core
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uniform sampler2D texBase;
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in vec2 fragTC;
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//in vec3 fragNorm;
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//in vec3 light0Vect;
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in vec3 light;
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out vec4 color;
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void main(void) {
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vec4 texColor = texture(texBase, fragTC);
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color = texColor*vec4(light, 1.0)+texColor*0.05;
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}
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