Files
openglplayground/LinearLayout.cc
2015-03-10 00:48:25 +01:00

168 lines
4.9 KiB
C++

#include "LinearLayout.hh"
LinearLayout::LinearLayout(int direction, int width, int height, std::string name)
: View(width, height, std::move(name)), direction_(direction), padChildren_(0)
{
}
LinearLayout::~LinearLayout()
{
}
void LinearLayout::setChildPadding(int pad)
{
if (pad != padChildren_) {
padChildren_ = pad;
layout();
}
}
void LinearLayout::layout(Widget *caller)
{
int width, height;
std::tie(width, height) = Widget::baseLayout(caller);
bool widthChanged = false, heightChanged = false;
if (direction_ == DIR_VERTICAL) {
int contentWidth = 0;
if (width == 0) {
// Clear realWidth_ to signal WRAP_CONTENT_FILL children to use WRAP_CONTENT
realWidth_ = 0;
// Determine content width
if (children_.size() == 0)
return;
for(auto& ent : children_) {
auto& child = *(std::get<1>(ent));
assert(child.getHeight() != MATCH_PARENT);
if (child.getWidth() == MATCH_PARENT)
continue;
if ((child.getWidth() == WRAP_CONTENT) || (child.getWidth() == WRAP_CONTENT_FILL))
_layout(child);
contentWidth = std::max(contentWidth, child.getRealWidth());
}
assert(contentWidth > 0);
if (realWidth_ != contentWidth + padLeft_ + padRight_) {
realWidth_ = contentWidth + padLeft_ + padRight_;
widthChanged = true;
}
printf("Inner width: %d, outer width: %d\n", contentWidth, realWidth_);
} else
contentWidth = realWidth_ - padLeft_ - padRight_;
// Layout children
int currentY = padTop_;
for(auto& ent : children_) {
auto& child = *(std::get<1>(ent));
if (child.getWidth() == MATCH_PARENT)
_layout(child);
// Second layout pass for WRAP_CONTENT_FILL children
if ((child.getWidth() == WRAP_CONTENT_FILL) &&
(child.getRealWidth() != contentWidth))
_layout(child);
SDL_Rect cr;
cr.x = padLeft_;
cr.y = currentY;
if (contentWidth > child.getRealWidth()) {
cr.w = child.getRealWidth();
auto space = contentWidth - child.getRealWidth();
if (child.getContainerAlignmentHoriz() == ALIGN_CENTER)
cr.x += space/2;
else if (child.getContainerAlignmentHoriz() == ALIGN_RIGHT)
cr.x += space;
} else
cr.w = contentWidth;
cr.h = child.getRealHeight();
std::get<2>(ent) = cr;
currentY += child.getRealHeight() + padChildren_;
}
if (height == 0)
if (realHeight_ != currentY - padChildren_ + padBottom_) {
realHeight_ = currentY - padChildren_ + padBottom_;
heightChanged = true;
}
} else { // direction == DIR_HORIZONTAL
int contentHeight = 0;
if (height == 0) {
// Clear realHeight_ to signal WRAP_CONTENT_FILL children to use WRAP_CONTENT
realHeight_ = 0;
// Determine content height
if (children_.size() == 0)
return;
for(auto& ent : children_) {
auto& child = *(std::get<1>(ent));
assert(child.getWidth() != MATCH_PARENT);
if (child.getHeight() == MATCH_PARENT)
continue;
if ((child.getHeight() == WRAP_CONTENT) || (child.getHeight() == WRAP_CONTENT_FILL))
_layout(child);
contentHeight = std::max(contentHeight, child.getRealHeight());
}
assert(contentHeight > 0);
if (realHeight_ != contentHeight + padTop_ + padBottom_) {
realHeight_ = contentHeight + padTop_ + padBottom_;
heightChanged = true;
}
printf("Inner height: %d, outer height: %d\n", contentHeight, realHeight_);
} else
contentHeight = realHeight_ - padTop_ - padBottom_;
// Layout children
int currentX = padLeft_;
for(auto& ent : children_) {
auto& child = *(std::get<1>(ent));
if (child.getHeight() == MATCH_PARENT)
_layout(child);
// Second layout pass for WRAP_CONTENT_FILL children
if ((child.getHeight() == WRAP_CONTENT_FILL) &&
(child.getRealHeight() != contentHeight))
_layout(child);
SDL_Rect cr;
cr.x = currentX;
cr.y = padTop_;
cr.w = child.getRealWidth();
if (contentHeight > child.getRealHeight()) {
cr.h = child.getRealHeight();
auto space = contentHeight - child.getRealHeight();
if (child.getContainerAlignmentVert() == ALIGN_CENTER)
cr.y += space/2;
else if (child.getContainerAlignmentVert() == ALIGN_BOTTOM)
cr.y += space;
} else
cr.h = contentHeight;
std::get<2>(ent) = cr;
currentX += child.getRealWidth() + padChildren_;
}
if (width == 0)
if (realWidth_ != currentX - padChildren_ + padRight_) {
realWidth_ = currentX - padChildren_ + padRight_;
widthChanged = true;
}
}
if (parent_ && (parent_ != caller) &&
((widthChanged && ((parent_->getWidth() == WRAP_CONTENT) ||
(parent_->getWidth() == WRAP_CONTENT_FILL))) ||
(heightChanged && ((parent_->getHeight() == WRAP_CONTENT) ||
(parent_->getHeight() == WRAP_CONTENT_FILL)))))
_layout(*parent_);
printf("Layout %s now %d, %d\n", name_.c_str(), realWidth_, realHeight_);
invalidateGL();
}