16 lines
327 B
GLSL
16 lines
327 B
GLSL
#version 330 core
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#extension GL_ARB_shading_language_420pack : enable
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uniform mat4 projection_matrix;
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layout(location = 0) in vec2 vertex;
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layout(location = 1) in vec2 vertexTC;
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out vec2 fragTC;
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void main(void) {
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vec4 pos = projection_matrix * vec4(vertex, 0.0, 1.0);
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gl_Position = pos;
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fragTC = vertexTC;
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}
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