Files
openglplayground/shaders/overlay.vs
2015-03-09 01:11:13 +01:00

16 lines
327 B
GLSL

#version 330 core
#extension GL_ARB_shading_language_420pack : enable
uniform mat4 projection_matrix;
layout(location = 0) in vec2 vertex;
layout(location = 1) in vec2 vertexTC;
out vec2 fragTC;
void main(void) {
vec4 pos = projection_matrix * vec4(vertex, 0.0, 1.0);
gl_Position = pos;
fragTC = vertexTC;
}