Files
openglplayground/shaders/color.vs
2015-03-09 01:11:13 +01:00

15 lines
311 B
GLSL

#version 330 core
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
layout(location = 0) in vec3 vertex;
layout(location = 3) in vec3 vertecColor;
out vec3 fragColor;
void main(void) {
gl_Position = projection_matrix * modelview_matrix * vec4(vertex, 1.0);
fragColor = vertexColor;
}