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openglplayground/shaders/color.vs

15 lines
269 B
GLSL

#version 330 core
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
in vec3 vertex;
in vec3 vertecColor;
out vec3 fragColor;
void main(void) {
gl_Position = projection_matrix * modelview_matrix * vec4(vertex, 1.0);
fragColor = vertexColor;
}