rp2040_app: Fix rounding to step in crement
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@@ -65,7 +65,7 @@ static int min_as = 0, max_as = 999, max_mach = 990;
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static void render_uint(int start, int len, unsigned val, bool leading_zeros)
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{
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const int end = start + len - 1;
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for(int i = 0;i < len;++i) {
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for (int i = 0; i < len; ++i) {
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if (val || i == 0 || leading_zeros)
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sevenseg_set_digit(end - i, val % 10);
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else
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@@ -76,8 +76,8 @@ static void render_uint(int start, int len, unsigned val, bool leading_zeros)
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static void render_blank(int start, int len)
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{
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for(int i = 0;i < len;++i) {
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sevenseg_set_digit(start+i, LED_BLANK);
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for (int i = 0; i < len; ++i) {
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sevenseg_set_digit(start + i, LED_BLANK);
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}
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}
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@@ -144,8 +144,14 @@ static int crement_val(bool inc, int val, int min, int max, int step, bool wrap)
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{
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// round to step in correct direction
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if (inc) {
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if (val < 0)
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val = ((val - step + 1) / step) * step;
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else
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val = (val / step) * step;
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} else {
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if (val < 0)
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val = (val / step) * step;
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else
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val = ((val + step - 1) / step) * step;
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}
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if (inc) {
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