Make use of (and require) OpenGL 4.x features present in mesa 11.0+
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@@ -64,8 +64,8 @@ namespace render {
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ShaderResource vs(glCreateShader(GL_VERTEX_SHADER)),
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fs(glCreateShader(GL_FRAGMENT_SHADER));
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shaderCompile_(vertexShader + ".vs", vs);
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shaderCompile_(fragShader + ".fs", fs);
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shaderCompile_(vertexShader + ".vert", vs);
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shaderCompile_(fragShader + ".frag", fs);
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ProgramResource prog(glCreateProgram());
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glAttachShader(prog, vs);
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