Make use of (and require) OpenGL 4.x features present in mesa 11.0+

This commit is contained in:
2015-10-08 14:31:57 +02:00
parent a9b339019b
commit e297b21762
11 changed files with 93 additions and 102 deletions

View File

@@ -64,8 +64,8 @@ namespace render {
ShaderResource vs(glCreateShader(GL_VERTEX_SHADER)),
fs(glCreateShader(GL_FRAGMENT_SHADER));
shaderCompile_(vertexShader + ".vs", vs);
shaderCompile_(fragShader + ".fs", fs);
shaderCompile_(vertexShader + ".vert", vs);
shaderCompile_(fragShader + ".frag", fs);
ProgramResource prog(glCreateProgram());
glAttachShader(prog, vs);