Files
wc3re/shaders/overlay.frag

14 lines
271 B
GLSL

#version 330 core
#extension GL_ARB_explicit_uniform_location : enable
layout(location = 1) uniform sampler2D texBase;
in vec2 fragTC;
layout(location = 0) out vec4 color;
void main(void) {
vec4 texCol = texture(texBase, fragTC);
color = texCol*texCol.w;
}