Files
wc3re/shaders/overlay.vert

17 lines
401 B
GLSL

#version 330 core
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_explicit_uniform_location : enable
layout(location = 0) uniform mat4 projection_matrix;
layout(location = 0) in vec2 vertex;
layout(location = 1) in vec2 vertexTC;
out vec2 fragTC;
void main(void) {
vec4 pos = projection_matrix * vec4(vertex, 0.0, 1.0);
gl_Position = pos;
fragTC = vertexTC;
}