26 lines
684 B
GLSL
26 lines
684 B
GLSL
#version 330 core
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#extension GL_ARB_explicit_uniform_location : enable
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#extension GL_ARB_conservative_depth : enable
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layout(location = 2) uniform sampler2D texBase;
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layout(location = 3) uniform sampler2DArray texAnim;
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layout(location = 4) uniform uint animFrame;
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layout(location = 5) uniform vec3 IDcolor;
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in vec2 fragTC;
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flat in uint fragUseAnimTex;
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layout(location = 0) out vec4 color;
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layout(location = 1) out vec4 IDcolor_out;
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layout(depth_unchanged) out float gl_FragDepth;
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void main(void) {
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color = bool(fragUseAnimTex)?texture(texAnim, vec3(fragTC, animFrame)):texture(texBase, fragTC);
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if (color.w < 0.5)
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discard;
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IDcolor_out = vec4(IDcolor, 1.0);
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}
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