Files
wc3re/shaders/object.fs

26 lines
684 B
GLSL

#version 330 core
#extension GL_ARB_explicit_uniform_location : enable
#extension GL_ARB_conservative_depth : enable
layout(location = 2) uniform sampler2D texBase;
layout(location = 3) uniform sampler2DArray texAnim;
layout(location = 4) uniform uint animFrame;
layout(location = 5) uniform vec3 IDcolor;
in vec2 fragTC;
flat in uint fragUseAnimTex;
layout(location = 0) out vec4 color;
layout(location = 1) out vec4 IDcolor_out;
layout(depth_unchanged) out float gl_FragDepth;
void main(void) {
color = bool(fragUseAnimTex)?texture(texAnim, vec3(fragTC, animFrame)):texture(texBase, fragTC);
if (color.w < 0.5)
discard;
IDcolor_out = vec4(IDcolor, 1.0);
}