Files
wc3re/game/GameState.hh

26 lines
377 B
C++

#ifndef WC3RE_GAME_GAMESTATE_HH__
#define WC3RE_GAME_GAMESTATE_HH__
namespace render {
class Renderer;
}
namespace game {
class GameState {
public:
GameState(render::Renderer& renderer)
: renderer_(renderer) {
}
virtual ~GameState() {
}
virtual void draw(unsigned delta_ms) = 0;
protected:
render::Renderer& renderer_;
};
}
#endif