Files
wc3re/render/Overlay.hh

34 lines
787 B
C++

#ifndef WC3RE_RENDER_OVERLAY_HH__
#define WC3RE_RENDER_OVERLAY_HH__
#include <SDL2/SDL.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include "Drawable.hh"
#include "GlResource.hh"
#include "VBOManager.hh"
namespace render {
/* A two-dimensional surface which can be displayed */
class Overlay : public Drawable {
public:
Overlay(Renderer& renderer, int width, int height, int left, int top, int intWidth, int intHeight);
void draw() override;
void setContent(SDL_Surface *content);
void setContentRGB8(void *data);
private:
TextureResource texture_;
VertexArrayResource vertexArray_;
gl::GLuint program_;
VBOManager::VBOAlloc vbo_;
int width_, height_, top_, left_, intWidth_, intHeight_;
glm::mat4 ovlProj_;
};
}
#endif