11 lines
231 B
C++
11 lines
231 B
C++
#ifndef WC3RE_RENDER_RENDERUTIL_HH__
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#define WC3RE_RENDER_RENDERUTIL_HH__
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#include "GlResource.hh"
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namespace render {
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TextureResource create2DTexture(unsigned width, unsigned height, bool alpha, unsigned levels = 0);
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}
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#endif
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