22 lines
578 B
GLSL
22 lines
578 B
GLSL
#version 330 core
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#extension GL_ARB_explicit_uniform_location : enable
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layout(location = 1) uniform sampler2D texBase;
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layout(location = 2) uniform sampler2DArray texAnim;
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layout(location = 3) uniform uint animFrame;
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in vec2 fragTC;
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flat in uint fragUseAnimTex;
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out vec4 color;
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void main(void) {
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vec2 texDx = dFdx(fragTC);
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vec2 texDy = dFdy(fragTC);
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if (fragUseAnimTex > 0u)
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color = textureGrad(texAnim, vec3(fragTC, animFrame), texDx, texDy);
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//color = vec4(1.0, 1.0, 0.0, 1.0);
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else
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color = textureGrad(texBase, fragTC, texDx, texDy);
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}
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