Files
wc3re/shaders/object.vs

17 lines
362 B
GLSL

#version 330 core
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_explicit_uniform_location : enable
layout(location = 0) uniform mat4 mvp_matrix;
layout(location = 0) in vec3 vertex;
layout(location = 1) in vec2 vertexTC;
out vec2 fragTC;
void main(void) {
gl_Position = mvp_matrix * vec4(vertex, 1.0);
fragTC = vertexTC;
}