407 lines
14 KiB
C++
407 lines
14 KiB
C++
#include <glbinding/gl/gl.h>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/packing.hpp>
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#include "Object.hh"
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#include "ProgramProvider.hh"
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#include "Renderer.hh"
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#include "ObjDecoder.hh"
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#include "PaletteDecoder.hh"
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#include "renderutil.hh"
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using namespace gl;
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namespace render {
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namespace {
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struct VertexAttribs {
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int32_t vertex[3];
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uint16_t texCoords[2];
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uint8_t useTexAnim;
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bool operator<(VertexAttribs const& other) const {
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if (vertex[0] == other.vertex[0]) {
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if (vertex[1] == other.vertex[1]) {
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if (vertex[2] == other.vertex[2]) {
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if (texCoords[0] == other.texCoords[0]) {
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if (texCoords[1] == other.texCoords[1])
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return (useTexAnim < other.useTexAnim);
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return (texCoords[1] < other.texCoords[1]);
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}
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return (texCoords[0] < other.texCoords[0]);
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}
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return (vertex[2] < other.vertex[2]);
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}
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return (vertex[1] < other.vertex[1]);
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}
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return (vertex[0] < other.vertex[0]);
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}
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};
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struct TexAtlasInfo {
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unsigned x, y;
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unsigned alignWidth, alignHeight;
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float xofs, yofs, xscale, yscale;
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ObjDecoder::Texture const& tex;
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};
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std::tuple<std::vector<TexAtlasInfo>, TextureResource>
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genTexAtlas(ObjDecoder::Textures const& texs,
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PaletteDecoder::Palette const& palt)
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{
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// Build texture atlas for object
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unsigned maxTex, maxLayers;
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std::tie(maxTex, maxLayers) = getGLTextureMaximums();
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printf("Maximum texture size: %d, maximum array texture layers: %d\n", maxTex, maxLayers);
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// If the atlas gets too large we may have problems with texture coordinate precision
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if (maxTex > 8192)
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maxTex = 8192;
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unsigned minSize = std::numeric_limits<unsigned>::max();
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unsigned accumWidth = 0, maxHeight = 0;
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for (auto& tex : texs) {
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minSize = std::min<unsigned>(minSize, std::min<unsigned>(tex.width, tex.height));
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accumWidth += tex.width;
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maxHeight = std::max<unsigned>(maxHeight, tex.height);
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}
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unsigned minLg = ilog2(minSize), minPow2 = (1<<minLg);
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if (minPow2 < minSize) {
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++minLg;
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minPow2 <<= 1;
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}
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if (minPow2 < 32) {
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minPow2 = 32;
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minLg = 5;
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}
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printf("Minimum texture size %u, using %u alignment and %u mipmap levels\n",
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minSize, minPow2, minLg);
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// Try to get an aprox. square atlas
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unsigned accumWidth2 = 1<<(ilog2(sqrt(accumWidth*maxHeight)));
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printf("Squarified target width %u\n", accumWidth2);
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std::vector<TexAtlasInfo> ret;
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unsigned xpos = 0, ypos = 0, lineMaxHeight = 0, maxWidth = 0;
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for (auto& tex : texs) {
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unsigned alignWidth = (tex.width%minPow2 == 0)?tex.width:tex.width+(minPow2-tex.width%minPow2);
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unsigned alignHeight = (tex.height%minPow2 == 0)?tex.height:tex.height+(minPow2-tex.height%minPow2);
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if (xpos + alignWidth > accumWidth2) {
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ypos += lineMaxHeight;
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maxWidth = std::max(maxWidth, xpos);
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lineMaxHeight = 0;
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xpos = 0;
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}
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if (ypos + alignHeight > static_cast<unsigned>(maxTex))
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throw Exception{"Cannot fit obj textures into GL texture"};
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TexAtlasInfo info = {xpos, ypos, alignWidth, alignHeight, 0.0f, 0.0f, 0.0f, 0.0f, tex};
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ret.push_back(info);
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lineMaxHeight = std::max<unsigned>(lineMaxHeight, alignHeight);
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xpos += alignWidth;
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}
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unsigned atlasWidth = std::max(xpos, maxWidth), atlasHeight = ypos+lineMaxHeight;
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printf("Texture atlas size: %ux%u\n", atlasWidth, atlasHeight);
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TextureResource tex = create2DTexture(atlasWidth, atlasHeight, true, minLg+1);
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std::vector<uint8_t> pixels(atlasWidth*atlasHeight*4);
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// Copy textures into atlas
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for (auto& info : ret) {
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info.xofs = (info.x+0.5f)/atlasWidth;
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info.yofs = (info.y+0.5f)/atlasHeight;
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info.xscale = (info.tex.width-1.0f)/(atlasWidth*info.tex.width);
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info.yscale = (info.tex.height-1.0f)/(atlasHeight*info.tex.height);
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printf("Texture coordinate factors: %f, %f; %f, %f\n",
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info.xofs, info.yofs, info.xscale, info.yscale);
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for (unsigned y = 0;y < info.alignHeight;++y) {
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for (unsigned x = 0;x < info.alignWidth;++x) {
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unsigned col;
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if (y < info.tex.height) {
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if (x < info.tex.width) {
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col = info.tex.pixels[y*info.tex.width + x];
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} else {
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col = info.tex.pixels[y*info.tex.width + info.tex.width-1];
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}
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} else {
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if (x < info.tex.width) {
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col = info.tex.pixels[(info.tex.height-1)*info.tex.width + x];
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} else {
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col = info.tex.pixels[info.tex.height*info.tex.width - 1];
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}
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}
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if (col == 0xff) {
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4] = 0u;
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4+1] = 0u;
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4+2] = 0u;
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4+3] = 0u;
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} else {
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4] = palt[col*3+2]; //vgaPalette[col]>>16;
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4+1] = palt[col*3+1]; //vgaPalette[col]>>8;
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4+2] = palt[col*3]; //vgaPalette[col];
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pixels[(y+info.y)*atlasWidth*4+(info.x+x)*4+3] = 255u;
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}
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}
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}
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, atlasWidth, atlasHeight, GL_BGRA, GL_UNSIGNED_BYTE, pixels.data());
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glGenerateMipmap(GL_TEXTURE_2D);
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return std::make_tuple(std::move(ret), std::move(tex));
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}
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struct AnimTexInfo {
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float xofs, yofs, xscale, yscale;
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};
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std::tuple<AnimTexInfo, TextureResource>
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genTexAnim(ObjDecoder::TextureAnimation const& texAnim,
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PaletteDecoder::Palette const& palt)
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{
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unsigned width = texAnim.width;
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if (width%4 != 0)
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width += 4 - (width%4);
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unsigned height = texAnim.height;
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TextureResource tex = create2DArrayTexture(width, height, texAnim.frames, true);
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AnimTexInfo animInfo;
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animInfo.xofs = 0.5f/width;
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animInfo.yofs = 0.5f/height;
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animInfo.xscale = (texAnim.width-1.0f)/(width*texAnim.width);
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animInfo.yscale = (texAnim.height-1.0f)/(height*texAnim.height);
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std::vector<uint8_t> pixels(texAnim.frames*width*height*4);
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for (unsigned f = 0;f < texAnim.frames;++f) {
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for (unsigned y = 0;y < texAnim.height;++y) {
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for (unsigned x = 0;x < texAnim.width;++x) {
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unsigned col = texAnim.pixels[f][y*texAnim.width+x];
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if (col == 0xff) {
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pixels[f*width*height*4+y*width*4+x*4] = 0u;
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pixels[f*width*height*4+y*width*4+x*4+1] = 0u;
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pixels[f*width*height*4+y*width*4+x*4+2] = 0u;
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pixels[f*width*height*4+y*width*4+x*4+3] = 0u;
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} else {
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pixels[f*width*height*4+y*width*4+x*4] = palt[col*3+2];
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pixels[f*width*height*4+y*width*4+x*4+1] = palt[col*3+1];
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pixels[f*width*height*4+y*width*4+x*4+2] = palt[col*3];
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pixels[f*width*height*4+y*width*4+x*4+3] = 255u;
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}
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}
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}
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}
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glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, width, height, texAnim.frames,
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GL_BGRA, GL_UNSIGNED_BYTE, pixels.data());
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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return std::make_tuple(animInfo, std::move(tex));
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}
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std::tuple<std::vector<VertexAttribs>, std::vector<uint16_t> >
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genVertexAttribs(ObjDecoder& obj, std::vector<TexAtlasInfo>& atlasInfo,
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AnimTexInfo *animTex = nullptr)
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{
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auto tris = obj.getTriangles();
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auto quads = obj.getQuads();
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// Deduplicate vertex attributes, track indices
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std::map<VertexAttribs, size_t> vertexAttribsMap;
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std::vector<VertexAttribs> vertexAttribs;
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std::vector<uint16_t> indices;
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auto& vertices = obj.getVertices();
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for (auto& tri : tris) {
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for (unsigned i = 0;i < 3;++i) {
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VertexAttribs attrs;
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std::copy(vertices.at(tri.vertIdx[i]).begin(), vertices.at(tri.vertIdx[i]).end(),
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attrs.vertex);
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if (tri.tex < atlasInfo.size()) {
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auto& tex = atlasInfo[tri.tex];
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attrs.texCoords[0] = glm::packUnorm1x16(tex.xofs + tri.texCoords[i][0]*tex.xscale);
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attrs.texCoords[1] = glm::packUnorm1x16(tex.yofs + tri.texCoords[i][1]*tex.yscale);
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attrs.useTexAnim = 0u;
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} else if ((tri.tex == atlasInfo.size()) && animTex) {
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attrs.texCoords[0] = glm::packUnorm1x16(animTex->xofs + tri.texCoords[i][0]*animTex->xscale);
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attrs.texCoords[1] = glm::packUnorm1x16(animTex->yofs + tri.texCoords[i][1]*animTex->yscale);
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attrs.useTexAnim = 1u;
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} else
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throw Exception{"Texture index out of range"};
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auto ins = vertexAttribsMap.insert(std::make_pair(attrs, vertexAttribs.size()));
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if (ins.second) {
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indices.push_back(vertexAttribs.size());
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vertexAttribs.push_back(attrs);
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} else
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indices.push_back(ins.first->second);
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}
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}
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for (auto& quad : quads) {
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for (unsigned i = 0;i < 3;++i) {
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VertexAttribs attrs;
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std::copy(vertices.at(quad.vertIdx[i]).begin(), vertices.at(quad.vertIdx[i]).end(),
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attrs.vertex);
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if (quad.tex < atlasInfo.size()) {
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auto& tex = atlasInfo[quad.tex];
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attrs.texCoords[0] = glm::packUnorm1x16(tex.xofs + quad.texCoords[i][0]*tex.xscale);
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attrs.texCoords[1] = glm::packUnorm1x16(tex.yofs + quad.texCoords[i][1]*tex.yscale);
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attrs.useTexAnim = 0u;
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} else if ((quad.tex == atlasInfo.size()) && animTex) {
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attrs.texCoords[0] = glm::packUnorm1x16(animTex->xofs + quad.texCoords[i][0]*animTex->xscale);
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attrs.texCoords[1] = glm::packUnorm1x16(animTex->yofs + quad.texCoords[i][1]*animTex->yscale);
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attrs.useTexAnim = 1u;
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} else
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throw Exception{"Texture index out of range"};
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auto ins = vertexAttribsMap.insert(std::make_pair(attrs, vertexAttribs.size()));
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if (ins.second) {
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indices.push_back(vertexAttribs.size());
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vertexAttribs.push_back(attrs);
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} else
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indices.push_back(ins.first->second);
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}
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for (unsigned i = 0;i < 3;++i) {
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VertexAttribs attrs;
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std::copy(vertices.at(quad.vertIdx[i?(i+1):i]).begin(), vertices.at(quad.vertIdx[i?(i+1):i]).end(),
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attrs.vertex);
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if (quad.tex < atlasInfo.size()) {
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auto& tex = atlasInfo[quad.tex];
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attrs.texCoords[0] = glm::packUnorm1x16(tex.xofs + quad.texCoords[i?(i+1):i][0]*tex.xscale);
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attrs.texCoords[1] = glm::packUnorm1x16(tex.yofs + quad.texCoords[i?(i+1):i][1]*tex.yscale);
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attrs.useTexAnim = 0u;
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} else if ((quad.tex == atlasInfo.size()) && animTex) {
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attrs.texCoords[0] = glm::packUnorm1x16(animTex->xofs + quad.texCoords[i?(i+1):i][0]*animTex->xscale);
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attrs.texCoords[1] = glm::packUnorm1x16(animTex->yofs + quad.texCoords[i?(i+1):i][1]*animTex->yscale);
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attrs.useTexAnim = 1u;
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} else
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throw Exception{"Texture index out of range"};
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auto ins = vertexAttribsMap.insert(std::make_pair(attrs, vertexAttribs.size()));
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if (ins.second) {
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indices.push_back(vertexAttribs.size());
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vertexAttribs.push_back(attrs);
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} else
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indices.push_back(ins.first->second);
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}
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}
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printf("%lu indices, %lu attributes\n",
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indices.size(), vertexAttribs.size());
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return std::make_tuple(std::move(vertexAttribs), std::move(indices));
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}
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}
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Object::Object(Renderer& renderer, ObjDecoder& obj, PaletteDecoder& palt)
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: TransformDrawable(renderer),
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vbo_(), rot_(0.0f), animFrame_(0)
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{
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// Acquire shader
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program_ = ProgramProvider::getInstance().getProgram("object", "object");
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// Generate texture atlas
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auto& texs = obj.getTextures();
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std::vector<TexAtlasInfo> atlasInfo;
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if (texs.size() > 0) {
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std::tie(atlasInfo, tex_) = genTexAtlas(texs, palt.getPalette());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, static_cast<int>(GL_LINEAR_MIPMAP_LINEAR));
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}
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auto& texAnims = obj.getTextureAnimations();
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AnimTexInfo animInfo;
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if (texAnims.size() > 0) {
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std::tie(animInfo, texAnim_) = genTexAnim(texAnims[0], palt.getPalette());
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, static_cast<int>(GL_LINEAR_MIPMAP_LINEAR));
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}
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// Generate vertex attribute array
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std::vector<VertexAttribs> vertexAttribs;
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std::vector<uint16_t> indices;
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if (texAnims.size() > 0)
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std::tie(vertexAttribs, indices) = genVertexAttribs(obj, atlasInfo, &animInfo);
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else
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std::tie(vertexAttribs, indices) = genVertexAttribs(obj, atlasInfo);
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// Setup GL vertex buffer and vertex array
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glGenVertexArrays(1, &vertexArray_.get());
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vbo_ = VBOManager::getInstance().alloc(sizeof(VertexAttribs)*vertexAttribs.size()+
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2*indices.size());
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glBindBuffer(GL_ARRAY_BUFFER, vbo_.getVBOId());
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glBindVertexArray(vertexArray_);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_.getVBOId());
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_INT, GL_FALSE, sizeof(VertexAttribs),
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vbo_.getOfs(offsetof(VertexAttribs, vertex)));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(VertexAttribs),
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vbo_.getOfs(offsetof(VertexAttribs, texCoords)));
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glEnableVertexAttribArray(2);
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glVertexAttribIPointer(2, 1, GL_UNSIGNED_BYTE, sizeof(VertexAttribs),
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vbo_.getOfs(offsetof(VertexAttribs, useTexAnim)));
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glBufferSubData(GL_ARRAY_BUFFER, vbo_.getBase(),
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sizeof(VertexAttribs)*vertexAttribs.size(),
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vertexAttribs.data());
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maxIndex_ = vertexAttribs.size()-1;
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indexOfs_ = sizeof(VertexAttribs)*vertexAttribs.size();
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numIndices_ = indices.size();
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, vbo_.getBase()+indexOfs_,
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2*numIndices_,
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indices.data());
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vp_ = glm::perspectiveFov(75.0f, static_cast<float>(renderer.getWidth()),
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static_cast<float>(renderer.getHeight()),
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7500.f, 800000.0f) *
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glm::lookAt(glm::vec3(0.0f, 0.0f, 200000),
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glm::vec3(0.0f, 0.0f, 0),
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glm::vec3(0, 1, 0));
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int maxVertices, maxIndices;
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glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &maxIndices);
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glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxVertices);
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printf("Max recommened vertices: %d, indices: %d\n",
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maxVertices, maxIndices);
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}
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void Object::draw()
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{
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glDisable(GL_CULL_FACE);
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//glFrontFace(GL_CW);
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glEnable(GL_DEPTH_TEST);
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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useProgram(program_);
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glUniformMatrix4fv(0, 1, GL_FALSE,
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glm::value_ptr(vp_));
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glUniformMatrix4fv(1, 1, GL_FALSE,
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glm::value_ptr(transformMatrix_));
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glUniform1i(2, 0);
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glUniform1i(3, 1);
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glBindTexture(GL_TEXTURE_2D, tex_);
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if (texAnim_) {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D_ARRAY, texAnim_);
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glActiveTexture(GL_TEXTURE0);
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glUniform1ui(4, animFrame_);
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}
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glBindVertexArray(vertexArray_);
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glDrawRangeElements(GL_TRIANGLES, 0, maxIndex_,
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numIndices_, GL_UNSIGNED_SHORT, vbo_.getOfs(indexOfs_));
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}
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}
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