Files
wc3re/shaders/object.frag

29 lines
714 B
GLSL

#version 330 core
#extension GL_ARB_explicit_uniform_location : enable
#extension GL_ARB_shading_language_420pack : enable
#ifdef GL_ARB_conservative_depth
#extension GL_ARB_conservative_depth : enable
#endif
layout(location = 2) uniform sampler2D texBase;
layout(location = 3) uniform sampler2DArray texAnim;
layout(location = 4) uniform uint animFrame;
in vec2 fragTC;
flat in uint fragUseAnimTex;
layout(location = 0) out vec4 color;
#ifdef GL_ARB_conservative_depth
layout(depth_unchanged) out float gl_FragDepth;
#endif
void main(void) {
vec4 texel = bool(fragUseAnimTex)?texture(texAnim, vec3(fragTC, animFrame)):texture(texBase, fragTC);
if (texel.a < 0.5)
discard;
color = texel;
}