This fixes a bug in FrameBuffer.ellipse where it goes into an infinite loop if both radii are 0. This fixes the bug with a simple pre-check to see if both radii are 0, and in that case sets a single pixel at the center. This is consistent with the behaviour of the method when called with just one of the radii set to 0, where it will draw a horizontal or vertical line of 1 pixel width. The pixel is set with setpixel_checked so it should handle out-of-bounds drawing correctly. This fix also includes three new tests: one for the default behaviour, one for drawing out-of-bounds, and one for when the sector mask is 0. Fixes issue #16053. Signed-off-by: Corran Webster <cwebster@unital.dev>
32 KiB
32 KiB