1e91fbb06aeb3d8843805a035ecdbbfa293faffa
This is a quick workaround against the recently-introduced circular
dependencies hell:
package/xbmc/Config.in:10:error: recursive dependency detected!
package/xbmc/Config.in:10: symbol BR2_PACKAGE_XBMC depends on BR2_PACKAGE_HAS_OPENGL_EGL
package/opengl/libegl/Config.in:1: symbol BR2_PACKAGE_HAS_OPENGL_EGL is selected by BR2_PACKAGE_MESA3D_OPENGL_EGL
package/mesa3d/Config.in:92: symbol BR2_PACKAGE_MESA3D_OPENGL_EGL depends on BR2_PACKAGE_MESA3D
package/mesa3d/Config.in:1: symbol BR2_PACKAGE_MESA3D is selected by BR2_PACKAGE_LIBEVAS_GL
package/efl/libevas/Config.in:149: symbol BR2_PACKAGE_LIBEVAS_GL is part of choice <choice>
package/efl/libevas/Config.in:144: choice <choice> contains symbol <choice>
package/efl/libevas/Config.in:144: choice <choice> contains symbol BR2_PACKAGE_LIBEVAS_SDL_GL
package/efl/libevas/Config.in:90: symbol BR2_PACKAGE_LIBEVAS_SDL_GL depends on BR2_PACKAGE_SDL_X11
package/sdl/Config.in:24: symbol BR2_PACKAGE_SDL_X11 depends on BR2_PACKAGE_SDL
package/sdl/Config.in:1: symbol BR2_PACKAGE_SDL is selected by BR2_PACKAGE_PYTHON_PYGAME
package/python-pygame/Config.in:1: symbol BR2_PACKAGE_PYTHON_PYGAME depends on BR2_PACKAGE_PYTHON
package/python/Config.in:1: symbol BR2_PACKAGE_PYTHON is selected by BR2_PACKAGE_XBMC
Until this is properly fixed with the addition of a virtual package for
full-openGL providers, just depend on mesa3d instead of selecting it.
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Bernd Kuhls <berndkuhls@hotmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Acked-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
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