- OBJ file reading

- VBO memory management
- Lighting
This commit is contained in:
2014-11-17 18:19:46 +01:00
parent ba8e07aa4e
commit 5f388a1723
16 changed files with 578 additions and 135 deletions

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@@ -1,7 +1,7 @@
CXX=g++ CXX=g++
CXXOPTS=-Og -ggdb -Wall -Wextra -pedantic -Wno-unused-function -Wno-unused-parameter -std=c++11 CXXOPTS=-Og -ggdb -Wall -Wextra -pedantic -Wno-unused-function -Wno-unused-parameter -std=c++11
LDOPTS=-flto LDOPTS=-flto
LIBS=-lGL -lSDL2 -lSDL2_image -lobj LIBS=-lglbinding -lSDL2 -lSDL2_image -lobj
CXXSRCS=main.cc objectParser.cc CXXSRCS=main.cc objectParser.cc
OBJS=$(addprefix objs/,$(CXXSRCS:.cc=.o)) OBJS=$(addprefix objs/,$(CXXSRCS:.cc=.o))

70
Object.hh Normal file
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@@ -0,0 +1,70 @@
#ifndef __OPENGLPLAYGROUND_OBJECT_HH__
#define __OPENGLPLAYGROUND_OBJECT_HH__
#include <memory>
#include "objectParser.hh"
#include "VBOManager.hh"
class Object {
public:
Object(VBOManager& vboManager, std::vector<objVertexAttribs> const& vas, std::vector<uint16_t> const& indices,
Program& prog)
: _vboManager(vboManager), _prog(prog), _indices(indices) {
construct(vas);
}
Object(VBOManager& vboManager, std::string const& filename, Program& prog)
: _vboManager(vboManager), _prog(prog) {
auto tmp = readObject(filename);
_indices = std::get<1>(tmp);
construct(std::get<0>(tmp));
}
~Object() {
}
void draw(glm::mat4 const& modelview) const {
glBindVertexArray(_vaID);
_prog.use();
glUniformMatrix4fv(_prog.getUniformLocation("model_matrix"), 1, GL_FALSE,
glm::value_ptr(modelview));
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, _indices.data());
}
private:
void construct(std::vector<objVertexAttribs> const& vas) {
_vbo = _vboManager.alloc(sizeof(objVertexAttribs)*vas.size());
glBindBuffer(GL_ARRAY_BUFFER, _vbo.getVBOId());
glBufferSubData(GL_ARRAY_BUFFER, _vbo.getOfs(), sizeof(objVertexAttribs)*vas.size(),
(void*)vas.data());
glGenVertexArrays(1, &_vaID);
glBindVertexArray(_vaID);
GLint al;
if((al = _prog.getAttribLocation("vertex")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 3, GL_FLOAT, GL_FALSE, sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, vertex)));
}
if((al = _prog.getAttribLocation("vertexTC")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, texCoords)));
}
if((al = _prog.getAttribLocation("vertexNorm")) != -1) {
glEnableVertexAttribArray(al);
glVertexAttribPointer(al, 4, GL_INT_2_10_10_10_REV, GL_TRUE, sizeof(objVertexAttribs),
(void*)(_vbo.getOfs()+offsetof(objVertexAttribs, normal)));
}
}
VBOManager& _vboManager;
VBOManager::VBOAlloc _vbo;
Program& _prog;
std::vector<uint16_t> _indices;
GLuint _vaID;
};
#endif

181
VBOManager.hh Normal file
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@@ -0,0 +1,181 @@
#ifndef __OPENGLPLAYGROUND_VBOMANAGER_HH__
#define __OPENGLPLAYGROUND_VBOMANAGER_HH__
#include <map>
#include <tuple>
#include <vector>
#include <list>
#include <glbinding/gl/gl.h>
using namespace gl;
class VBOManager {
public:
VBOManager() {
}
~VBOManager() {
}
private:
class VBO;
static const size_t default_size = 1048576;
static const size_t alignment = 8;
class AllocFailed {};
public:
class VBOAlloc {
public:
~VBOAlloc() {
if(_vbo)
_vbo->free(*this);
_vbo = nullptr;
}
VBOAlloc(VBOAlloc&& move) : _vbo(move._vbo), _ofs(move._ofs), _size(move._size) {
move._vbo = nullptr;
}
VBOAlloc& operator=(VBOAlloc&& move) {
_vbo = move._vbo;
_ofs = move._ofs;
_size = move._size;
move._vbo = nullptr;
return *this;
}
VBOAlloc() : _vbo(nullptr), _ofs(0), _size(0) {
}
size_t getOfs() const {
assert(_vbo);
return _ofs;
}
size_t getSize() const {
assert(_vbo);
return _size;
}
GLuint getVBOId() const {
assert(_vbo);
return _vbo->getID();
}
private:
VBOAlloc(VBO &vbo, size_t ofs, size_t size) : _vbo(&vbo), _ofs(ofs), _size(size) {
}
friend class VBOManager;
friend class VBO;
VBO *_vbo;
size_t _ofs, _size;
};
VBOAlloc alloc(size_t size, GLenum type = GL_STATIC_DRAW) {
for(auto& vbo : _vbos[type]) {
try {
return vbo.alloc(size);
} catch (AllocFailed &ex) {
continue;
}
}
_vbos[type].emplace_back((size>default_size)?size:default_size, type);
return _vbos[type].back().alloc(size);
}
private:
class VBO {
public:
VBO(size_t size = default_size, GLenum type = GL_STATIC_DRAW) : _bufID(0) {
glGenBuffers(1, &_bufID);
glBindBuffer(GL_ARRAY_BUFFER, _bufID);
glBufferData(GL_ARRAY_BUFFER, size, NULL, type);
_allocs.emplace_back(_Entry{size, false});
}
VBO(VBO const& copy) = delete;
VBO(VBO&& move) : _bufID(move._bufID), _allocs(move._allocs) {
move._bufID = 0;
}
~VBO() {
for (auto ent : _allocs) {
assert(!ent.used);
}
if (_bufID)
glDeleteBuffers(1, &_bufID);
_bufID = 0;
}
VBOAlloc alloc(size_t size) {
if (size%alignment != 0)
size += (alignment - (size%alignment));
size_t pos = 0;
for (auto it = _allocs.begin();it != _allocs.end();++it) {
if (!it->used && (it->size >= size)) {
size_t leftover = it->size - size;
it->used = true;
it->size = size;
if (leftover > 0)
_allocs.insert(++it, _Entry{leftover, false});
printf("DEBUG: VBO: Allocated %lu @ %lu in %u\n", size, pos, _bufID);
return VBOAlloc(*this, pos, size);
}
pos += it->size;
}
throw AllocFailed();
}
void free(VBOAlloc& alloc) {
size_t pos = 0;
for (auto it = _allocs.begin();it != _allocs.end();++it) {
if (pos == alloc._ofs) {
assert(it->size == alloc._size);
printf("DEBUG: VBO: Freed %lu @ %lu in %u\n", alloc._size, pos, _bufID);
it->used = false;
if ((std::next(it) != _allocs.end()) &&
!std::next(it)->used) {
it->size += std::next(it)->size;
_allocs.erase(std::next(it));
}
if ((it != _allocs.begin()) &&
!std::prev(it)->used) {
it->size += std::prev(it)->size;
_allocs.erase(std::prev(it));
}
}
pos += it->size;
}
}
GLuint getID() const {
return _bufID;
}
private:
GLuint _bufID;
struct _Entry {
size_t size;
bool used;
};
std::list<_Entry> _allocs;
};
std::map<GLenum, std::vector<VBO> > _vbos;
};
#endif

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@@ -6,11 +6,12 @@
#include <cstdio> #include <cstdio>
#include <cerrno> #include <cerrno>
#define GL_GLEXT_PROTOTYPES #include <glbinding/gl/gl.h>
#include <GL/gl.h>
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
using namespace gl;
class Exception { class Exception {
public: public:
Exception() { Exception() {
@@ -68,7 +69,7 @@ public:
} }
virtual std::string toString() const { virtual std::string toString() const {
return "GLException: " + errToString() + "(" + std::to_string(_err) + ")"; return "GLException: " + errToString() + "(" + std::to_string(static_cast<int>(_err)) + ")";
} }
private: private:
@@ -118,4 +119,11 @@ static std::string fileToString(std::string const& name) {
return ret; return ret;
} }
enum class VAFormats {
Vertex,
VertexTexcoord,
VertexNormal,
VertexNormalTexcoord
};
#endif #endif

92
main.cc
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@@ -5,8 +5,9 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_image.h> #include <SDL2/SDL_image.h>
#define GL_GLEXT_PROTOTYPES #include <glbinding/gl/gl.h>
#include <GL/gl.h> #include <glbinding/Binding.h>
#include <glbinding/callbacks.h>
#define GLM_FORCE_RADIANS #define GLM_FORCE_RADIANS
#include <glm/glm.hpp> #include <glm/glm.hpp>
@@ -17,13 +18,28 @@
#include "common.hh" #include "common.hh"
#include "shaders.hh" #include "shaders.hh"
#include "texture.hh" #include "texture.hh"
#include "VBOManager.hh"
#include "objectParser.hh" #include "objectParser.hh"
#include "Object.hh"
using namespace gl;
void glAfterCallback(glbinding::FunctionCall const& fc)
{
glbinding::setCallbackMask(glbinding::CallbackMask::None);
GLenum error = glGetError();
glbinding::setCallbackMask(glbinding::CallbackMask::After);
if (error != GL_NO_ERROR)
throw GLException(error);
}
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
SDL_Window *window; SDL_Window *window;
int retcode = 0; int retcode = 0;
glbinding::Binding::initialize();
if (SDL_Init(SDL_INIT_VIDEO) < 0) { if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::printf("Could not init SDL: %s\n", SDL_GetError()); std::printf("Could not init SDL: %s\n", SDL_GetError());
return 1; return 1;
@@ -49,7 +65,7 @@ int main(int argc, char *argv[])
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 640,
480, 480,
SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_OPENGL); /*SDL_WINDOW_FULLSCREEN_DESKTOP |*/ SDL_WINDOW_OPENGL);
if (!window) { if (!window) {
std::printf("Could not create window: %s\n", SDL_GetError()); std::printf("Could not create window: %s\n", SDL_GetError());
@@ -65,8 +81,12 @@ int main(int argc, char *argv[])
return 1; return 1;
} }
// Clear GL errors
while(glGetError() != GL_NO_ERROR);
try { try {
while(glGetError() != GL_NO_ERROR); glbinding::setCallbackMask(glbinding::CallbackMask::After);
glbinding::setAfterCallback(glAfterCallback);
{ {
int depth, stencil, aa, major, minor; int depth, stencil, aa, major, minor;
@@ -84,8 +104,8 @@ int main(int argc, char *argv[])
SDL_GetWindowSize(window, &width, &height); SDL_GetWindowSize(window, &width, &height);
glm::mat4 proj = glm::perspectiveFov(75.0f, static_cast<float>(width), static_cast<float>(height), glm::mat4 proj = glm::perspectiveFov(75.0f, static_cast<float>(width), static_cast<float>(height),
0.1f, 100.0f); 0.1f, 100.0f);
glm::mat4 view = glm::lookAt(glm::vec3(0, 0, 10), glm::mat4 view = glm::lookAt(glm::vec3(2.0f, 2.0f, 10),
glm::vec3(0, 0, 0), glm::vec3(0.0f, 0.0f, 0),
glm::vec3(0, 1, 0)); glm::vec3(0, 1, 0));
// sf::Font font; // sf::Font font;
// if (!font.loadFromFile("DejaVuSans.ttf")) { // if (!font.loadFromFile("DejaVuSans.ttf")) {
@@ -101,55 +121,33 @@ int main(int argc, char *argv[])
// sf::Clock clock; // sf::Clock clock;
// sf::Time last = clock.getElapsedTime(); // sf::Time last = clock.getElapsedTime();
VBOManager vboManager;
Texture2D cubeTex("textures/Wood_Box_Texture.jpg"); Texture2D cubeTex("textures/Wood_Box_Texture.jpg");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, static_cast<int>(GL_LINEAR_MIPMAP_LINEAR));
if (SDL_GL_ExtensionSupported("GL_EXT_texture_filter_anisotropic")) if (SDL_GL_ExtensionSupported("GL_EXT_texture_filter_anisotropic"))
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0f); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0f);
else else
std::printf("Warning: extension GL_EXT_texture_filter_anisotropic not supported\n"); std::printf("Warning: extension GL_EXT_texture_filter_anisotropic not supported\n");
Texture2D redTex("textures/red.png");
auto box = readObject("objects/woodbox.obj"); Texture2D whiteTex("textures/white.png");
VertexShader vs{fileToString("shaders/textured.vs")}; VertexShader vs{fileToString("shaders/textured.vs")};
FragmentShader fs{fileToString("shaders/textured.fs")}; FragmentShader fs{fileToString("shaders/textured.fs")};
Program prog(vs, fs); Program prog(vs, fs);
checkGlError();
prog.use(); prog.use();
glUniformMatrix4fv(prog.getUniformLocation("projection_matrix"), 1, GL_FALSE, glUniformMatrix4fv(prog.getUniformLocation("projection_matrix"), 1, GL_FALSE,
glm::value_ptr(proj)); glm::value_ptr(proj));
glUniformMatrix4fv(prog.getUniformLocation("view_matrix"), 1, GL_FALSE,
glm::value_ptr(view));
glUniform1i(prog.getUniformLocation("texBase"), 0); glUniform1i(prog.getUniformLocation("texBase"), 0);
int vertexAL = prog.getAttribLocation("vertex"); Object box(vboManager, "objects/woodbox.obj", prog);
int vertexTCAL = prog.getAttribLocation("vertexTC"); Object pyramid(vboManager, "objects/pyramid.obj", prog);
Object plane(vboManager, "objects/plane.obj", prog);
checkGlError();
GLuint buf;
glGenBuffers(1, &buf);
glBindBuffer(GL_ARRAY_BUFFER, buf);
checkGlError();
glBufferData(GL_ARRAY_BUFFER, sizeof(objVertexAttribs)*std::get<0>(box).size(), NULL, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(objVertexAttribs)*std::get<0>(box).size(),
(void*)std::get<0>(box).data());
GLuint arr[2];
glGenVertexArrays(2, arr);
checkGlError();
glBindVertexArray(arr[0]);
glEnableVertexAttribArray(vertexAL);
glEnableVertexAttribArray(vertexTCAL);
glVertexAttribPointer(vertexAL, 3, GL_FLOAT, GL_FALSE, sizeof(objVertexAttribs),
(void*)offsetof(objVertexAttribs, vertex));
glVertexAttribPointer(vertexTCAL, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(objVertexAttribs),
(void*)offsetof(objVertexAttribs, texCoords));
checkGlError();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
checkGlError();
bool close = false; bool close = false;
@@ -169,14 +167,18 @@ int main(int argc, char *argv[])
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
checkGlError(); glEnable(GL_CULL_FACE);
prog.use(); glm::mat4 model = glm::translate(glm::vec3(0.5f, 0.5f, -0.5f)) *
glm::mat4 model = glm::rotate(SDL_GetTicks()*0.001f, glm::vec3(1.0f, 0.0f, 0.0f)); glm::rotate(SDL_GetTicks()*0.001f, glm::vec3(1.0f, 0.0f, 0.0f)) *
glUniformMatrix4fv(prog.getUniformLocation("modelview_matrix"), 1, GL_FALSE, glm::translate(glm::vec3(-0.5f, -0.5f, 0.5f));
glm::value_ptr(view*model)); cubeTex.bind();
glDrawElements(GL_TRIANGLES, std::get<1>(box).size(), GL_UNSIGNED_SHORT, std::get<1>(box).data()); box.draw(model);
checkGlError(); whiteTex.bind();
plane.draw(glm::translate(glm::vec3(2.0f, -2.5f, 0.0f))*
glm::rotate(0.35f, glm::vec3(0.0f, 1.0f, 0.0f)));
redTex.bind();
pyramid.draw(glm::translate(glm::vec3(-2.0f, 0.0f, 0.0f)));
// glUseProgram(0); // glUseProgram(0);
// sf::Time now = clock.getElapsedTime(); // sf::Time now = clock.getElapsedTime();

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@@ -5,6 +5,9 @@
#include <map> #include <map>
#include <tr1/functional> #include <tr1/functional>
#include <obj.hpp> #include <obj.hpp>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/packing.hpp>
#include "objectParser.hh" #include "objectParser.hh"
@@ -20,69 +23,135 @@ class ObjectParser {
private: private:
void texture_vertex_callback(obj::float_type u, obj::float_type v) void texture_vertex_callback(obj::float_type u, obj::float_type v)
{ {
assert(!_addedGenerated);
if ((u > 1.0f) || (u < 0.0f)) if ((u > 1.0f) || (u < 0.0f))
std::cout << "Warning: Clamping texture coordinate U to [0.0, 1.0]" << std::endl; std::cout << "Warning: Clamping texture coordinate U to [0.0, 1.0]" << std::endl;
uint16_t c_u = static_cast<uint16_t>(fminf(1.0f, fmaxf(0.0f, u))*65535.0); uint16_t c_u = glm::packUnorm1x16(u);
if ((v > 1.0f) || (v < 0.0f)) if ((v > 1.0f) || (v < 0.0f))
std::cout << "Warning: Clamping texture coordinate V to [0.0, 1.0]" << std::endl; std::cout << "Warning: Clamping texture coordinate V to [0.0, 1.0]" << std::endl;
uint16_t c_v = static_cast<uint16_t>(fminf(1.0f, fmaxf(0.0f, v))*65535.0); uint16_t c_v = glm::packUnorm1x16(v);
_texCoords.emplace_back(c_u, c_v); _texCoords.emplace_back(glm::u16vec2(c_u, c_v));
std::cout << "vt " << c_u << " " << c_v << "\n"; std::cout << "vt " << c_u << " " << c_v << "\n";
} }
void geometric_vertex_callback(obj::float_type x, obj::float_type y, obj::float_type z) void geometric_vertex_callback(obj::float_type x, obj::float_type y, obj::float_type z)
{ {
_vertices.emplace_back(x, y, z); _vertices.emplace_back(glm::vec3(x, y, z));
std::cout << "v " << x << " " << y << " " << z << "\n"; std::cout << "v " << x << " " << y << " " << z << "\n";
} }
void vertex_normal_callback(obj::float_type x, obj::float_type y, obj::float_type z) void vertex_normal_callback(obj::float_type x, obj::float_type y, obj::float_type z)
{ {
assert(!_addedGenerated);
union { union {
struct { struct {
signed :2;
signed z:10;
signed y:10;
signed x:10; signed x:10;
signed y:10;
signed z:10;
// signed :2;
// signed z:10;
// signed y:10;
// signed x:10;
} bits; } bits;
uint32_t all; uint32_t all;
} pack_10; } pack_10;
if ((x > 1.0f) || (x < -1.0f)) if ((x > 1.0f) || (x < -1.0f))
std::cout << "Warning: Clamping normal X to [-1.0, 1.0]" << std::endl; std::cout << "Warning: Clamping normal X to [-1.0, 1.0]" << std::endl;
pack_10.bits.x = static_cast<int>(fminf(1.0f, fmaxf(-1.0f, x))*511.0);
if ((y > 1.0f) || (y < -1.0f)) if ((y > 1.0f) || (y < -1.0f))
std::cout << "Warning: Clamping normal Y to [-1.0, 1.0]" << std::endl; std::cout << "Warning: Clamping normal Y to [-1.0, 1.0]" << std::endl;
pack_10.bits.y = static_cast<int>(fminf(1.0f, fmaxf(-1.0f, y))*511.0);
if ((z > 1.0f) || (z < -1.0f)) if ((z > 1.0f) || (z < -1.0f))
std::cout << "Warning: Clamping normal Z to [-1.0, 1.0]" << std::endl; std::cout << "Warning: Clamping normal Z to [-1.0, 1.0]" << std::endl;
pack_10.bits.z = static_cast<int>(fminf(1.0f, fmaxf(-1.0f, z))*511.0); pack_10.all = glm::packSnorm3x10_1x2(glm::vec4(x, y, z, 0.0f));
_normals.push_back(pack_10.all); _normals.push_back(pack_10.all);
std::cout << "vn " << pack_10.bits.x << " " << pack_10.bits.y << " " << pack_10.bits.z << "\n"; std::cout << "vn " << pack_10.bits.x << " " << pack_10.bits.y << " " << pack_10.bits.z << "\n";
} }
void triangular_face_geometric_vertices_callback(index_type a, index_type b, index_type c) size_t _find_vertex_tc_norm(size_t vert, size_t tc, size_t norm)
{ {
} auto pair_it = _vertex_tc_norm_map.find(std::tuple<std::size_t, std::size_t, std::size_t>(vert, tc, norm));
size_t _find_vertex_tc_pair(index_2_tuple_type const& a)
{
auto pair_it = _vertex_tc_pairs_map.find(std::tuple<std::size_t, std::size_t>(std::tr1::get<0>(a), std::tr1::get<1>(a)));
size_t pair_pos; size_t pair_pos;
if (pair_it != _vertex_tc_pairs_map.end()) if (pair_it != _vertex_tc_norm_map.end())
pair_pos = pair_it->second; pair_pos = pair_it->second;
else { else {
_vertex_tc_pairs.emplace_back(std::get<0>(_vertices[std::tr1::get<0>(a)-1]), _vertex_tc_norm.emplace_back(_vertices[vert],
std::get<1>(_vertices[std::tr1::get<0>(a)-1]), _texCoords[tc],
std::get<2>(_vertices[std::tr1::get<0>(a)-1]), _normals[norm]);
std::get<0>(_texCoords[std::tr1::get<1>(a)-1]), pair_pos = _vertex_tc_norm.size()-1;
std::get<1>(_texCoords[std::tr1::get<1>(a)-1])); _vertex_tc_norm_map.emplace(std::tuple<std::size_t, std::size_t, std::size_t>(vert, tc, norm),
pair_pos = _vertex_tc_pairs.size()-1;
_vertex_tc_pairs_map.emplace(std::tuple<std::size_t, std::size_t>(std::tr1::get<0>(a), std::tr1::get<1>(a)),
pair_pos); pair_pos);
} }
return pair_pos; return pair_pos;
} }
glm::vec3 _calculateNormal(glm::vec3 const& a, glm::vec3 const& b, glm::vec3 const& c)
{
return glm::normalize(glm::cross(b-a, c-a));
}
size_t _generateNormal(glm::vec3 const& a, glm::vec3 const& b, glm::vec3 const& c)
{
glm::vec3 normal = _calculateNormal(a, b, c);
uint32_t norm32 = glm::packSnorm3x10_1x2(glm::vec4(normal, 0.0f));
size_t pos = 0;
for(auto& ent : _normals) {
if (ent == norm32)
return pos;
++pos;
}
_addedGenerated = true;
_normals.push_back(norm32);
return _normals.size()-1;
}
size_t _generateTC()
{
glm::u16vec2 tc(0, 0);
size_t pos = 0;
for(auto& ent : _texCoords) {
if (ent == tc)
return pos;
++pos;
}
_addedGenerated = true;
_texCoords.push_back(tc);
return _texCoords.size()-1;
}
void triangular_face_geometric_vertices_callback(index_type a, index_type b, index_type c)
{
if ((_vertices.size() < a) ||
(_vertices.size() < b) ||
(_vertices.size() < c))
throw ParseException("Vertex Index out of range");
size_t norm = _generateNormal(_vertices[a-1],
_vertices[b-1],
_vertices[c-1]);
size_t tc = _generateTC();
std::cout << "f (" << a << ", " << tc << ", " << norm << ")" <<
" (" << b << ", " << tc << ", " << norm << ")" <<
" (" << c << ", " << tc << ", " << norm << ")\n";
size_t a_pos = _find_vertex_tc_norm(a-1,
tc,
norm);
size_t b_pos = _find_vertex_tc_norm(b-1,
tc,
norm);
size_t c_pos = _find_vertex_tc_norm(c-1,
tc,
norm);
_faces.emplace_back(a_pos, b_pos, c_pos);
std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
}
void triangular_face_geometric_vertices_texture_vertices_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c) void triangular_face_geometric_vertices_texture_vertices_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c)
{ {
if ((_vertices.size() < std::tr1::get<0>(a)) || if ((_vertices.size() < std::tr1::get<0>(a)) ||
@@ -94,13 +163,23 @@ private:
(_texCoords.size() < std::tr1::get<1>(c))) (_texCoords.size() < std::tr1::get<1>(c)))
throw ParseException("Texture Coordinate Index out of range"); throw ParseException("Texture Coordinate Index out of range");
std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ")" << size_t norm = _generateNormal(_vertices[std::tr1::get<0>(a)-1],
" (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ")" << _vertices[std::tr1::get<0>(b)-1],
" (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ")\n"; _vertices[std::tr1::get<0>(c)-1]);
size_t a_pos = _find_vertex_tc_pair(a); std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << norm << ")" <<
size_t b_pos = _find_vertex_tc_pair(b); " (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << norm << ")" <<
size_t c_pos = _find_vertex_tc_pair(c); " (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << norm << ")\n";
size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
std::tr1::get<1>(a)-1,
norm);
size_t b_pos = _find_vertex_tc_norm(std::tr1::get<0>(b)-1,
std::tr1::get<1>(b)-1,
norm);
size_t c_pos = _find_vertex_tc_norm(std::tr1::get<0>(c)-1,
std::tr1::get<1>(c)-1,
norm);
_faces.emplace_back(a_pos, b_pos, c_pos); _faces.emplace_back(a_pos, b_pos, c_pos);
std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n"; std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
@@ -108,11 +187,67 @@ private:
void triangular_face_geometric_vertices_vertex_normals_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c) void triangular_face_geometric_vertices_vertex_normals_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c)
{ {
if ((_vertices.size() < std::tr1::get<0>(a)) ||
(_vertices.size() < std::tr1::get<0>(b)) ||
(_vertices.size() < std::tr1::get<0>(c)))
throw ParseException("Vertex Index out of range");
if ((_normals.size() < std::tr1::get<1>(a)) ||
(_normals.size() < std::tr1::get<1>(b)) ||
(_normals.size() < std::tr1::get<1>(c)))
throw ParseException("Normal Index out of range");
size_t tc = _generateTC();
std::cout << "f (" << std::tr1::get<0>(a) << ", " << tc << ", " << std::tr1::get<1>(a) << ")" <<
" (" << std::tr1::get<0>(b) << ", " << tc << "," << std::tr1::get<1>(b) << ")" <<
" (" << std::tr1::get<0>(c) << ", " << tc << ", " << std::tr1::get<1>(c) << ")\n";
size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
tc,
std::tr1::get<1>(a)-1);
size_t b_pos = _find_vertex_tc_norm(std::tr1::get<0>(b)-1,
tc,
std::tr1::get<1>(b)-1);
size_t c_pos = _find_vertex_tc_norm(std::tr1::get<0>(c)-1,
tc,
std::tr1::get<1>(c)-1);
_faces.emplace_back(a_pos, b_pos, c_pos);
std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
} }
void triangular_face_geometric_vertices_texture_vertices_vertex_normals_callback(index_3_tuple_type a, index_3_tuple_type b, void triangular_face_geometric_vertices_texture_vertices_vertex_normals_callback(index_3_tuple_type a, index_3_tuple_type b,
index_3_tuple_type c) index_3_tuple_type c)
{ {
if ((_vertices.size() < std::tr1::get<0>(a)) ||
(_vertices.size() < std::tr1::get<0>(b)) ||
(_vertices.size() < std::tr1::get<0>(c)))
throw ParseException("Vertex Index out of range");
if ((_texCoords.size() < std::tr1::get<1>(a)) ||
(_texCoords.size() < std::tr1::get<1>(b)) ||
(_texCoords.size() < std::tr1::get<1>(c)))
throw ParseException("Texture Coordinate Index out of range");
if ((_normals.size() < std::tr1::get<2>(a)) ||
(_normals.size() < std::tr1::get<2>(b)) ||
(_normals.size() < std::tr1::get<2>(c)))
throw ParseException("Normal Index out of range");
std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << std::tr1::get<2>(a) << ")" <<
" (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << std::tr1::get<2>(b) << ")" <<
" (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << std::tr1::get<2>(c) << ")\n";
size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
std::tr1::get<1>(a)-1,
std::tr1::get<2>(a)-1);
size_t b_pos = _find_vertex_tc_norm(std::tr1::get<0>(b)-1,
std::tr1::get<1>(b)-1,
std::tr1::get<2>(b)-1);
size_t c_pos = _find_vertex_tc_norm(std::tr1::get<0>(c)-1,
std::tr1::get<1>(c)-1,
std::tr1::get<2>(c)-1);
_faces.emplace_back(a_pos, b_pos, c_pos);
std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
} }
void quadrilateral_face_geometric_vertices_callback(index_type a, index_type b, index_type c, index_type d) void quadrilateral_face_geometric_vertices_callback(index_type a, index_type b, index_type c, index_type d)
@@ -201,16 +336,19 @@ private:
assert(false); assert(false);
} }
std::vector<std::tuple<float, float, float> > _vertices; bool _addedGenerated;
std::vector<std::tuple<uint16_t, uint16_t> > _texCoords;
std::vector<glm::vec3> _vertices;
std::vector<glm::u16vec2> _texCoords;
std::vector<uint32_t> _normals; std::vector<uint32_t> _normals;
std::map<std::tuple<std::size_t, std::size_t>, std::size_t > _vertex_tc_pairs_map; std::map<std::tuple<std::size_t, std::size_t, std::size_t>, std::size_t > _vertex_tc_norm_map;
std::vector<std::tuple<float, float, float, uint16_t, uint16_t> > _vertex_tc_pairs; std::vector<std::tuple<glm::vec3, glm::u16vec2, glm::uint32_t> > _vertex_tc_norm;
std::vector<std::tuple<std::size_t, std::size_t, std::size_t> > _faces; std::vector<std::tuple<std::size_t, std::size_t, std::size_t> > _faces;
public: public:
ObjectParser() { ObjectParser() : _addedGenerated(false) {
} }
~ObjectParser() { ~ObjectParser() {
@@ -249,13 +387,14 @@ public:
std::vector<objVertexAttribs> buildVA() std::vector<objVertexAttribs> buildVA()
{ {
std::vector<objVertexAttribs> ret; std::vector<objVertexAttribs> ret;
for (auto const& ent : _vertex_tc_pairs) { for (auto const& ent : _vertex_tc_norm) {
objVertexAttribs tmp; objVertexAttribs tmp;
tmp.vertex[0] = std::get<0>(ent); tmp.vertex[0] = std::get<0>(ent).x;
tmp.vertex[1] = std::get<1>(ent); tmp.vertex[1] = std::get<0>(ent).y;
tmp.vertex[2] = std::get<2>(ent); tmp.vertex[2] = std::get<0>(ent).z;
tmp.texCoords[0] = std::get<3>(ent); tmp.texCoords[0] = std::get<1>(ent).x;
tmp.texCoords[1] = std::get<4>(ent); tmp.texCoords[1] = std::get<1>(ent).y;
tmp.normal = std::get<2>(ent);
ret.push_back(tmp); ret.push_back(tmp);
} }
return ret; return ret;

View File

@@ -26,6 +26,7 @@ private:
struct objVertexAttribs { struct objVertexAttribs {
float vertex[3]; float vertex[3];
uint16_t texCoords[2]; uint16_t texCoords[2];
uint32_t normal;
} __attribute__((__packed__)); } __attribute__((__packed__));

11
objects/plane.obj Normal file
View File

@@ -0,0 +1,11 @@
v 0.0 0.0 0.0
v 0.0 5.0 0.0
v 0.0 0.0 -50.0
v 0.0 5.0 -50.0
vt 0.0 0.0
vt 1.0 0.0
vt 0.0 1.0
vt 1.0 1.0
f 1/1 2/3 4/4 3/2

17
objects/pyramid.obj Normal file
View File

@@ -0,0 +1,17 @@
v 0.0 0.0 0.0
v 0.5 1.0 0.5
v -0.5 1.0 0.5
v 0.0 1.0 -0.707
#vt 0.0 0.0
#vt 1.0 0.0
#vt 0.0 1.0
#vt 1.0 1.0
#f 1/1 2/2 3/3
#f 1/1 3/2 4/3
#f 1/1 4/2 2/3
f 1 2 3
f 1 3 4
f 1 4 2

View File

@@ -13,21 +13,9 @@ vt 1.0 0.0
vt 0.0 1.0 vt 0.0 1.0
vt 1.0 1.0 vt 1.0 1.0
vn 0.0 0.0 1.0 f 2/1 4/3 3/4 1/2
vn 1.0 0.0 0.0 f 1/1 3/3 7/4 5/2
vn 0.0 0.0 -1.0 f 5/1 7/3 8/4 6/2
vn -1.0 0.0 0.0 f 6/1 8/3 4/4 2/2
vn 0.0 1.0 0.0 f 6/1 2/3 1/4 5/2
vn 0.0 -1.0 0.0 f 4/1 8/3 7/4 3/2
f 1/1 3/3 4/4 2/2
f 2/1 4/3 8/4 6/2
f 6/1 8/3 7/4 5/2
f 5/1 7/3 3/4 1/2
f 5/1 1/3 2/4 6/2
f 3/1 7/3 8/4 4/2

View File

@@ -4,11 +4,12 @@
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#define GL_GLEXT_PROTOTYPES #include <glbinding/gl/gl.h>
#include <GL/gl.h>
#include "common.hh" #include "common.hh"
using namespace gl;
class ShaderException : public GLException { class ShaderException : public GLException {
public: public:
ShaderException(std::string const& msg) : GLException(glGetError()), _msg(msg) { ShaderException(std::string const& msg) : GLException(glGetError()), _msg(msg) {
@@ -169,27 +170,25 @@ public:
glUseProgram(_progID); glUseProgram(_progID);
} }
int getUniformLocation(std::string const& name) const { GLint getUniformLocation(std::string const& name) const {
auto search = _uniformLocCache.find(name); auto search = _uniformLocCache.find(name);
if (search != _uniformLocCache.end()) if (search != _uniformLocCache.end())
return search->second; return search->second;
int ret = glGetUniformLocation(_progID, name.c_str()); GLint ret = glGetUniformLocation(_progID, name.c_str());
if (ret == -1) if (ret != -1)
throw GLException(glGetError()); _uniformLocCache.emplace(name, ret);
_uniformLocCache.emplace(name, ret);
return ret; return ret;
} }
int getAttribLocation(std::string const& name) const { GLint getAttribLocation(std::string const& name) const {
auto search = _attribLocCache.find(name); auto search = _attribLocCache.find(name);
if (search != _attribLocCache.end()) if (search != _attribLocCache.end())
return search->second; return search->second;
int ret = glGetAttribLocation(_progID, name.c_str()); GLint ret = glGetAttribLocation(_progID, name.c_str());
if (ret == -1) if (ret != -1)
throw GLException(glGetError()); _attribLocCache.emplace(name, ret);
_attribLocCache.emplace(name, ret);
return ret; return ret;
} }

View File

@@ -3,9 +3,14 @@
uniform sampler2D texBase; uniform sampler2D texBase;
in vec2 fragTC; in vec2 fragTC;
//in vec3 fragNorm;
//in vec3 light0Vect;
in vec3 light;
out vec4 color; out vec4 color;
void main(void) { void main(void) {
color = texture(texBase, fragTC); vec4 texColor = texture(texBase, fragTC);
color = texColor*vec4(light, 1.0)+texColor*0.05;
} }

View File

@@ -1,14 +1,39 @@
#version 330 core #version 330 core
#extension GL_ARB_shading_language_420pack : enable
uniform mat4 projection_matrix; uniform mat4 projection_matrix;
uniform mat4 modelview_matrix; uniform mat4 view_matrix;
uniform mat4 model_matrix;
in vec3 vertex; const uint lights = 2u;
in vec2 vertexTC;
const vec3 lightPos[lights] = {vec3(2.0, -2.0, 10.0),
vec3(2.0, 2.0, 10.0)};
const vec3 lightColor[lights] = {vec3(1.0, 0.9, 0.8),
vec3(0.0, 1.0, 0.0)};
const float lightIntensity[lights] = {75.0, 25.0};
layout(location = 0) in vec3 vertex;
layout(location = 1) in vec2 vertexTC;
layout(location = 2) in vec3 vertexNorm;
out vec2 fragTC; out vec2 fragTC;
out vec3 light;
void main(void) { void main(void) {
gl_Position = projection_matrix * modelview_matrix * vec4(vertex, 1.0); vec4 vertex_Pos = model_matrix * vec4(vertex, 1.0);
gl_Position = projection_matrix * view_matrix * vertex_Pos;
fragTC = vertexTC; fragTC = vertexTC;
vec3 vertexNorm_trans = (model_matrix*vec4(vertexNorm, 0.0)).xyz;
light = vec3(0.0, 0.0, 0.0);
for (uint i = 0u;i < lights;++i) {
vec3 lightVec = lightPos[i]-vertex_Pos.xyz;
vec3 lightNorm = normalize(lightVec);
float lightDist = length(lightVec);
light += lightColor[i]*clamp(dot(vertexNorm_trans, lightNorm), 0.0, 1.0)*
clamp(lightIntensity[i]/(lightDist*lightDist), 0.0, 1.0);
}
} }

View File

@@ -9,11 +9,12 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_image.h> #include <SDL2/SDL_image.h>
#define GL_GLEXT_PROTOTYPES #include <glbinding/gl/gl.h>
#include <GL/gl.h>
#include "common.hh" #include "common.hh"
using namespace gl;
static unsigned ilog2(unsigned in) static unsigned ilog2(unsigned in)
{ {
unsigned ret = 0u; unsigned ret = 0u;
@@ -40,7 +41,6 @@ public:
SDL_LockSurface(surf); SDL_LockSurface(surf);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surf->w, surf->h, GL_RGB, GL_UNSIGNED_BYTE, surf->pixels); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surf->w, surf->h, GL_RGB, GL_UNSIGNED_BYTE, surf->pixels);
glGenerateMipmap(GL_TEXTURE_2D); glGenerateMipmap(GL_TEXTURE_2D);
checkGlError();
} catch(...) { } catch(...) {
glDeleteTextures(1, &_texID); glDeleteTextures(1, &_texID);
throw; throw;
@@ -59,14 +59,12 @@ public:
void bind() { void bind() {
glBindTexture(GL_TEXTURE_2D, _texID); glBindTexture(GL_TEXTURE_2D, _texID);
checkGlError();
} }
private: private:
void _glCreate(unsigned width, unsigned height) { void _glCreate(unsigned width, unsigned height) {
glGenTextures(1, &_texID); glGenTextures(1, &_texID);
checkGlError();
try { try {
glBindTexture(GL_TEXTURE_2D, _texID); glBindTexture(GL_TEXTURE_2D, _texID);
unsigned logWidth = ilog2(width), logHeight = ilog2(height); unsigned logWidth = ilog2(width), logHeight = ilog2(height);
@@ -77,12 +75,11 @@ private:
std::printf("Warning: extension GL_ARB_texture_storage not supported!\n"); std::printf("Warning: extension GL_ARB_texture_storage not supported!\n");
for (unsigned i = 0u; i < levels; ++i) for (unsigned i = 0u; i < levels; ++i)
{ {
glTexImage2D(GL_TEXTURE_2D, i, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_2D, i, static_cast<const int>(GL_RGB8), width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
width = std::max(1u, (width / 2u)); width = std::max(1u, (width / 2u));
height = std::max(1u, (height / 2u)); height = std::max(1u, (height / 2u));
} }
} }
checkGlError();
} catch(...) { } catch(...) {
glDeleteTextures(1, &_texID); glDeleteTextures(1, &_texID);
} }

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