Texturing; OBJ loader

This commit is contained in:
2014-11-14 22:36:38 +01:00
parent 0be3e0a50e
commit df90fbf952
15 changed files with 956 additions and 281 deletions

9
shaders/color.fs Normal file
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#version 330 core
in vec3 fragColor;
out vec4 color;
void main(void) {
color = vec4(fragColor, 1.0);
}

14
shaders/color.vs Normal file
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#version 330 core
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
in vec3 vertex;
in vec3 vertecColor;
out vec3 fragColor;
void main(void) {
gl_Position = projection_matrix * modelview_matrix * vec4(vertex, 1.0);
fragColor = vertexColor;
}

11
shaders/textured.fs Normal file
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#version 330 core
uniform sampler2D texBase;
in vec2 fragTC;
out vec4 color;
void main(void) {
color = texture(texBase, fragTC);
}

14
shaders/textured.vs Normal file
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#version 330 core
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
in vec3 vertex;
in vec2 vertexTC;
out vec2 fragTC;
void main(void) {
gl_Position = projection_matrix * modelview_matrix * vec4(vertex, 1.0);
fragTC = vertexTC;
}