Files
openglplayground/objectParser.cc

455 lines
16 KiB
C++

#include <iostream>
#include <cassert>
#include <vector>
#include <tuple>
#include <map>
#include <tr1/functional>
#include <obj.hpp>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/packing.hpp>
#include "objectParser.hh"
using namespace obj;
using std::tr1::placeholders::_1;
using std::tr1::placeholders::_2;
using std::tr1::placeholders::_3;
using std::tr1::placeholders::_4;
class ObjectParser {
private:
void texture_vertex_callback(obj::float_type u, obj::float_type v)
{
assert(!_addedGenerated);
if ((u > 1.0f) || (u < 0.0f))
std::cout << "Warning: Clamping texture coordinate U to [0.0, 1.0]" << std::endl;
uint16_t c_u = glm::packUnorm1x16(u);
if ((v > 1.0f) || (v < 0.0f))
std::cout << "Warning: Clamping texture coordinate V to [0.0, 1.0]" << std::endl;
uint16_t c_v = glm::packUnorm1x16(v);
_texCoords.emplace_back(glm::u16vec2(c_u, c_v));
//std::cout << "vt " << c_u << " " << c_v << "\n";
}
void geometric_vertex_callback(obj::float_type x, obj::float_type y, obj::float_type z)
{
_vertices.emplace_back(glm::vec3(x, y, z));
//std::cout << "v " << x << " " << y << " " << z << "\n";
}
void vertex_normal_callback(obj::float_type x, obj::float_type y, obj::float_type z)
{
assert(!_addedGenerated);
union {
struct {
signed x:10;
signed y:10;
signed z:10;
// signed :2;
// signed z:10;
// signed y:10;
// signed x:10;
} bits;
uint32_t all;
} pack_10;
if ((x > 1.0f) || (x < -1.0f))
std::cout << "Warning: Clamping normal X to [-1.0, 1.0]" << std::endl;
if ((y > 1.0f) || (y < -1.0f))
std::cout << "Warning: Clamping normal Y to [-1.0, 1.0]" << std::endl;
if ((z > 1.0f) || (z < -1.0f))
std::cout << "Warning: Clamping normal Z to [-1.0, 1.0]" << std::endl;
pack_10.all = glm::packSnorm3x10_1x2(glm::vec4(x, y, z, 0.0f));
_normals.push_back(pack_10.all);
// std::cout << "vn " << pack_10.bits.x << " " << pack_10.bits.y << " " << pack_10.bits.z << "\n";
}
size_t _find_vertex_tc_norm(size_t vert, size_t tc, size_t norm)
{
auto pair_it = _vertex_tc_norm_map.find(std::tuple<std::size_t, std::size_t, std::size_t>(vert, tc, norm));
size_t pair_pos;
if (pair_it != _vertex_tc_norm_map.end())
pair_pos = pair_it->second;
else {
_vertex_tc_norm.emplace_back(_vertices[vert],
_texCoords[tc],
_normals[norm]);
pair_pos = _vertex_tc_norm.size()-1;
_vertex_tc_norm_map.emplace(std::tuple<std::size_t, std::size_t, std::size_t>(vert, tc, norm),
pair_pos);
}
return pair_pos;
}
glm::vec3 _calculateNormal(glm::vec3 const& a, glm::vec3 const& b, glm::vec3 const& c)
{
return glm::normalize(glm::cross(b-a, c-a));
}
size_t _generateNormal(glm::vec3 const& a, glm::vec3 const& b, glm::vec3 const& c)
{
glm::vec3 normal = _calculateNormal(a, b, c);
uint32_t norm32 = glm::packSnorm3x10_1x2(glm::vec4(normal, 0.0f));
size_t pos = 0;
for(auto& ent : _normals) {
if (ent == norm32)
return pos;
++pos;
}
_addedGenerated = true;
_normals.push_back(norm32);
return _normals.size()-1;
}
size_t _generateTC()
{
glm::u16vec2 tc(0, 0);
size_t pos = 0;
for(auto& ent : _texCoords) {
if (ent == tc)
return pos;
++pos;
}
_addedGenerated = true;
_texCoords.push_back(tc);
return _texCoords.size()-1;
}
void triangular_face_geometric_vertices_callback(index_type a, index_type b, index_type c)
{
if ((_vertices.size() < a) ||
(_vertices.size() < b) ||
(_vertices.size() < c))
throw ParseException("Vertex Index out of range");
size_t norm = _generateNormal(_vertices[a-1],
_vertices[b-1],
_vertices[c-1]);
size_t tc = _generateTC();
//std::cout << "f (" << a << ", " << tc << ", " << norm << ")" <<
// " (" << b << ", " << tc << ", " << norm << ")" <<
// " (" << c << ", " << tc << ", " << norm << ")\n";
size_t a_pos = _find_vertex_tc_norm(a-1,
tc,
norm);
size_t b_pos = _find_vertex_tc_norm(b-1,
tc,
norm);
size_t c_pos = _find_vertex_tc_norm(c-1,
tc,
norm);
_faces.emplace_back(a_pos, b_pos, c_pos);
//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
}
void triangular_face_geometric_vertices_texture_vertices_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c)
{
if ((_vertices.size() < std::tr1::get<0>(a)) ||
(_vertices.size() < std::tr1::get<0>(b)) ||
(_vertices.size() < std::tr1::get<0>(c)))
throw ParseException("Vertex Index out of range");
if ((_texCoords.size() < std::tr1::get<1>(a)) ||
(_texCoords.size() < std::tr1::get<1>(b)) ||
(_texCoords.size() < std::tr1::get<1>(c)))
throw ParseException("Texture Coordinate Index out of range");
size_t norm = _generateNormal(_vertices[std::tr1::get<0>(a)-1],
_vertices[std::tr1::get<0>(b)-1],
_vertices[std::tr1::get<0>(c)-1]);
//std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << norm << ")" <<
// " (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << norm << ")" <<
// " (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << norm << ")\n";
size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
std::tr1::get<1>(a)-1,
norm);
size_t b_pos = _find_vertex_tc_norm(std::tr1::get<0>(b)-1,
std::tr1::get<1>(b)-1,
norm);
size_t c_pos = _find_vertex_tc_norm(std::tr1::get<0>(c)-1,
std::tr1::get<1>(c)-1,
norm);
_faces.emplace_back(a_pos, b_pos, c_pos);
//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
}
void triangular_face_geometric_vertices_vertex_normals_callback(index_2_tuple_type a, index_2_tuple_type b, index_2_tuple_type c)
{
if ((_vertices.size() < std::tr1::get<0>(a)) ||
(_vertices.size() < std::tr1::get<0>(b)) ||
(_vertices.size() < std::tr1::get<0>(c)))
throw ParseException("Vertex Index out of range");
if ((_normals.size() < std::tr1::get<1>(a)) ||
(_normals.size() < std::tr1::get<1>(b)) ||
(_normals.size() < std::tr1::get<1>(c)))
throw ParseException("Normal Index out of range");
size_t tc = _generateTC();
//std::cout << "f (" << std::tr1::get<0>(a) << ", " << tc << ", " << std::tr1::get<1>(a) << ")" <<
// " (" << std::tr1::get<0>(b) << ", " << tc << "," << std::tr1::get<1>(b) << ")" <<
// " (" << std::tr1::get<0>(c) << ", " << tc << ", " << std::tr1::get<1>(c) << ")\n";
size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
tc,
std::tr1::get<1>(a)-1);
size_t b_pos = _find_vertex_tc_norm(std::tr1::get<0>(b)-1,
tc,
std::tr1::get<1>(b)-1);
size_t c_pos = _find_vertex_tc_norm(std::tr1::get<0>(c)-1,
tc,
std::tr1::get<1>(c)-1);
_faces.emplace_back(a_pos, b_pos, c_pos);
//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
}
void triangular_face_geometric_vertices_texture_vertices_vertex_normals_callback(index_3_tuple_type a, index_3_tuple_type b,
index_3_tuple_type c)
{
if ((_vertices.size() < std::tr1::get<0>(a)) ||
(_vertices.size() < std::tr1::get<0>(b)) ||
(_vertices.size() < std::tr1::get<0>(c)))
throw ParseException("Vertex Index out of range");
if ((_texCoords.size() < std::tr1::get<1>(a)) ||
(_texCoords.size() < std::tr1::get<1>(b)) ||
(_texCoords.size() < std::tr1::get<1>(c)))
throw ParseException("Texture Coordinate Index out of range");
if ((_normals.size() < std::tr1::get<2>(a)) ||
(_normals.size() < std::tr1::get<2>(b)) ||
(_normals.size() < std::tr1::get<2>(c)))
throw ParseException("Normal Index out of range");
//std::cout << "f (" << std::tr1::get<0>(a) << ", " << std::tr1::get<1>(a) << ", " << std::tr1::get<2>(a) << ")" <<
// " (" << std::tr1::get<0>(b) << ", " << std::tr1::get<1>(b) << ", " << std::tr1::get<2>(b) << ")" <<
// " (" << std::tr1::get<0>(c) << ", " << std::tr1::get<1>(c) << ", " << std::tr1::get<2>(c) << ")\n";
size_t a_pos = _find_vertex_tc_norm(std::tr1::get<0>(a)-1,
std::tr1::get<1>(a)-1,
std::tr1::get<2>(a)-1);
size_t b_pos = _find_vertex_tc_norm(std::tr1::get<0>(b)-1,
std::tr1::get<1>(b)-1,
std::tr1::get<2>(b)-1);
size_t c_pos = _find_vertex_tc_norm(std::tr1::get<0>(c)-1,
std::tr1::get<1>(c)-1,
std::tr1::get<2>(c)-1);
_faces.emplace_back(a_pos, b_pos, c_pos);
//std::cout << "\t [" << a_pos << ", " << b_pos << ", " << c_pos << "]\n";
}
void quadrilateral_face_geometric_vertices_callback(index_type a, index_type b, index_type c, index_type d)
{
assert(false);
}
void quadrilateral_face_geometric_vertices_texture_vertices_callback(index_2_tuple_type a, index_2_tuple_type b,
index_2_tuple_type c, index_2_tuple_type d)
{
assert(false);
}
void quadrilateral_face_geometric_vertices_vertex_normals_callback(index_2_tuple_type a, index_2_tuple_type b,
index_2_tuple_type c, index_2_tuple_type d)
{
assert(false);
}
void quadrilateral_face_geometric_vertices_texture_vertices_vertex_normals_callback(index_3_tuple_type a, index_3_tuple_type b,
index_3_tuple_type c, index_3_tuple_type d)
{
assert(false);
}
void polygonal_face_geometric_vertices_begin_callback(index_type a, index_type b, index_type c)
{
assert(false);
}
void polygonal_face_geometric_vertices_vertex_callback(index_type a)
{
assert(false);
}
void polygonal_face_geometric_vertices_end_callback()
{
assert(false);
}
void polygonal_face_geometric_vertices_texture_vertices_begin_callback(index_2_tuple_type a, index_2_tuple_type b,
index_2_tuple_type c)
{
assert(false);
}
void polygonal_face_geometric_vertices_texture_vertices_vertex_callback(index_2_tuple_type a)
{
assert(false);
}
void polygonal_face_geometric_vertices_texture_vertices_end_callback()
{
assert(false);
}
void polygonal_face_geometric_vertices_vertex_normals_begin_callback(index_2_tuple_type a, index_2_tuple_type b,
index_2_tuple_type c)
{
assert(false);
}
void polygonal_face_geometric_vertices_vertex_normals_vertex_callback(index_2_tuple_type a)
{
assert(false);
}
void polygonal_face_geometric_vertices_vertex_normals_end_callback()
{
assert(false);
}
void polygonal_face_geometric_vertices_texture_vertices_vertex_normals_begin_callback(index_3_tuple_type a, index_3_tuple_type b,
index_3_tuple_type c)
{
assert(false);
}
void polygonal_face_geometric_vertices_texture_vertices_vertex_normals_vertex_callback(index_3_tuple_type a)
{
assert(false);
}
void polygonal_face_geometric_vertices_texture_vertices_vertex_normals_end_callback()
{
assert(false);
}
bool _addedGenerated;
std::vector<glm::vec3> _vertices;
std::vector<glm::u16vec2> _texCoords;
std::vector<uint32_t> _normals;
std::map<std::tuple<std::size_t, std::size_t, std::size_t>, std::size_t > _vertex_tc_norm_map;
std::vector<std::tuple<glm::vec3, glm::u16vec2, glm::uint32_t> > _vertex_tc_norm;
std::vector<std::tuple<std::size_t, std::size_t, std::size_t> > _faces;
public:
ObjectParser() : _addedGenerated(false) {
}
~ObjectParser() {
}
void parse(std::string const& filename)
{
obj::obj_parser obj_parser(obj::obj_parser::triangulate_faces | obj::obj_parser::translate_negative_indices);
obj_parser.geometric_vertex_callback(std::tr1::bind(&ObjectParser::geometric_vertex_callback, this, _1, _2, _3));
obj_parser.texture_vertex_callback(std::tr1::bind(&ObjectParser::texture_vertex_callback, this, _1, _2));
obj_parser.vertex_normal_callback(std::tr1::bind(&ObjectParser::vertex_normal_callback, this, _1, _2, _3));
obj_parser.face_callbacks
(std::tr1::bind(&ObjectParser::triangular_face_geometric_vertices_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::triangular_face_geometric_vertices_texture_vertices_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::triangular_face_geometric_vertices_vertex_normals_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::triangular_face_geometric_vertices_texture_vertices_vertex_normals_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::quadrilateral_face_geometric_vertices_callback, this, _1, _2, _3, _4),
std::tr1::bind(&ObjectParser::quadrilateral_face_geometric_vertices_texture_vertices_callback, this, _1, _2, _3, _4),
std::tr1::bind(&ObjectParser::quadrilateral_face_geometric_vertices_vertex_normals_callback, this, _1, _2, _3, _4),
std::tr1::bind(&ObjectParser::quadrilateral_face_geometric_vertices_texture_vertices_vertex_normals_callback, this, _1, _2, _3, _4),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_begin_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_vertex_callback, this, _1),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_end_callback, this),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_texture_vertices_begin_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_texture_vertices_vertex_callback, this, _1),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_texture_vertices_end_callback, this),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_vertex_normals_begin_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_vertex_normals_vertex_callback, this, _1),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_vertex_normals_end_callback, this),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_texture_vertices_vertex_normals_begin_callback, this, _1, _2, _3),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_texture_vertices_vertex_normals_vertex_callback, this, _1),
std::tr1::bind(&ObjectParser::polygonal_face_geometric_vertices_texture_vertices_vertex_normals_end_callback, this));
obj_parser.parse(filename);
}
std::vector<objVertexAttribs> buildVA() const
{
std::vector<objVertexAttribs> ret;
for (auto const& ent : _vertex_tc_norm) {
objVertexAttribs tmp;
tmp.vertex[0] = std::get<0>(ent).x;
tmp.vertex[1] = std::get<0>(ent).y;
tmp.vertex[2] = std::get<0>(ent).z;
tmp.texCoords[0] = std::get<1>(ent).x;
tmp.texCoords[1] = std::get<1>(ent).y;
tmp.normal = std::get<2>(ent);
ret.push_back(tmp);
}
return ret;
}
std::vector<uint16_t> buildIndices() const
{
std::vector<uint16_t> ret;
for (auto const& ent : _faces) {
ret.push_back(std::get<0>(ent));
ret.push_back(std::get<1>(ent));
ret.push_back(std::get<2>(ent));
}
return ret;
}
};
std::tuple<std::vector<objVertexAttribs>, std::vector<uint16_t> > readObject(std::string const& filename)
{
ObjectParser parser;
parser.parse(filename);
return std::tuple<std::vector<objVertexAttribs>, std::vector<uint16_t> >(parser.buildVA(), parser.buildIndices());
}
#include <fstream>
#include "object.pb.h"
using std::ios;
void writeObjectPB(std::string const& filename, std::tuple<std::vector<objVertexAttribs>, std::vector<uint16_t> > obj)
{
std::fstream output(filename, ios::out | ios::binary);
pb::Object pbObj;
for (auto const& ind : std::get<1>(obj)) {
pbObj.add_indices(ind);
}
for (auto const& attr : std::get<0>(obj)) {
auto a = pbObj.add_attribs();
for(int i = 0;i < 3;++i)
a->add_vertex(attr.vertex[i]);
for(int i = 0;i < 2;++i)
a->add_texcoords(attr.texCoords[i]);
a->set_normal(attr.normal);
}
pbObj.SerializeToOstream(&output);
}
std::tuple<std::vector<objVertexAttribs>, std::vector<uint16_t> > readObjectPB(std::string const& filename)
{
return std::tuple<std::vector<objVertexAttribs>, std::vector<uint16_t> >();
}