Files
openglplayground/shaders/textured.vs

15 lines
257 B
GLSL

#version 330 core
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
in vec3 vertex;
in vec2 vertexTC;
out vec2 fragTC;
void main(void) {
gl_Position = projection_matrix * modelview_matrix * vec4(vertex, 1.0);
fragTC = vertexTC;
}