Mostly working REAL 3D parser and renderer

This commit is contained in:
2015-05-03 01:36:35 +02:00
parent bd773d8214
commit b780ff7f45
18 changed files with 630 additions and 98 deletions

View File

@@ -1,8 +1,21 @@
#version 330 core
#extension GL_ARB_explicit_uniform_location : enable
layout(location = 1) uniform sampler2D texBase;
layout(location = 2) uniform sampler2DArray texAnim;
layout(location = 3) uniform uint animFrame;
in vec2 fragTC;
flat in uint fragUseAnimTex;
out vec4 color;
void main(void) {
color = vec4(1.0, 1.0, 1.0, 1.0);
}
vec2 texDx = dFdx(fragTC);
vec2 texDy = dFdy(fragTC);
if (fragUseAnimTex > 0u)
color = textureGrad(texAnim, vec3(fragTC, animFrame), texDx, texDy);
//color = vec4(1.0, 1.0, 0.0, 1.0);
else
color = textureGrad(texBase, fragTC, texDx, texDy);
}

View File

@@ -6,11 +6,14 @@ layout(location = 0) uniform mat4 mvp_matrix;
layout(location = 0) in vec3 vertex;
layout(location = 1) in vec2 vertexTC;
layout(location = 2) in uint useAnimTex;
out vec2 fragTC;
flat out uint fragUseAnimTex;
void main(void) {
gl_Position = mvp_matrix * vec4(vertex, 1.0);
fragTC = vertexTC;
fragUseAnimTex = useAnimTex;
}