Mostly working REAL 3D parser and renderer
This commit is contained in:
@@ -1,8 +1,21 @@
|
||||
#version 330 core
|
||||
#extension GL_ARB_explicit_uniform_location : enable
|
||||
|
||||
layout(location = 1) uniform sampler2D texBase;
|
||||
layout(location = 2) uniform sampler2DArray texAnim;
|
||||
layout(location = 3) uniform uint animFrame;
|
||||
|
||||
in vec2 fragTC;
|
||||
flat in uint fragUseAnimTex;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main(void) {
|
||||
color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
vec2 texDx = dFdx(fragTC);
|
||||
vec2 texDy = dFdy(fragTC);
|
||||
if (fragUseAnimTex > 0u)
|
||||
color = textureGrad(texAnim, vec3(fragTC, animFrame), texDx, texDy);
|
||||
//color = vec4(1.0, 1.0, 0.0, 1.0);
|
||||
else
|
||||
color = textureGrad(texBase, fragTC, texDx, texDy);
|
||||
}
|
||||
|
||||
@@ -6,11 +6,14 @@ layout(location = 0) uniform mat4 mvp_matrix;
|
||||
|
||||
layout(location = 0) in vec3 vertex;
|
||||
layout(location = 1) in vec2 vertexTC;
|
||||
layout(location = 2) in uint useAnimTex;
|
||||
|
||||
out vec2 fragTC;
|
||||
flat out uint fragUseAnimTex;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = mvp_matrix * vec4(vertex, 1.0);
|
||||
|
||||
fragTC = vertexTC;
|
||||
fragUseAnimTex = useAnimTex;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user