Make use of (and require) OpenGL 4.x features present in mesa 11.0+

This commit is contained in:
2015-10-08 14:31:57 +02:00
parent a9b339019b
commit e297b21762
11 changed files with 93 additions and 102 deletions

View File

@@ -1,6 +1,9 @@
#version 330 core
#extension GL_ARB_explicit_uniform_location : enable
#extension GL_ARB_shading_language_420pack : enable
#ifdef GL_ARB_conservative_depth
#extension GL_ARB_conservative_depth : enable
#endif
layout(location = 2) uniform sampler2D texBase;
layout(location = 3) uniform sampler2DArray texAnim;
@@ -11,7 +14,9 @@ in vec2 fragTC;
flat in uint fragUseAnimTex;
layout(location = 0) out vec4 color;
#ifdef GL_ARB_conservative_depth
layout(depth_unchanged) out float gl_FragDepth;
#endif
void main(void) {
vec4 texel = bool(fragUseAnimTex)?texture(texAnim, vec3(fragTC, animFrame)):texture(texBase, fragTC);