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35 Commits 2 Branches 0 Tags
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Commit Graph

7 Commits

Author SHA1 Message Date
Matthias Blankertz
e297b21762 Make use of (and require) OpenGL 4.x features present in mesa 11.0+ 2015-10-08 14:31:57 +02:00
Matthias Blankertz
2546196615 Clean up object texture loading, custom mipmap generator 2015-05-08 17:54:13 +02:00
Matthias Blankertz
36fd30d063 Optimize object shaders 2015-05-04 14:01:55 +02:00
Matthias Blankertz
c11b0f7a09 More work on REAL 3D object decode/render; Some OpenGL stuff 2015-05-03 20:12:05 +02:00
Matthias Blankertz
b780ff7f45 Mostly working REAL 3D parser and renderer 2015-05-03 01:36:35 +02:00
Matthias Blankertz
bd773d8214 WIP: REAL 3D object parsing 2015-04-30 20:06:57 +02:00
Matthias Blankertz
7fb5f66091 WIP: SDL/OpenGL renderer. Make mvedecode use renderer for playback. 2015-04-30 16:16:48 +02:00
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